Emgu CV Library Documentation
ForgroundDetector Class
NamespacesEmgu.CV.VideoSurveillanceForgroundDetector

www.emgu.com/wiki
A forground detector
Declaration Syntax
C#Visual BasicVisual C++
public class ForgroundDetector : UnmanagedObject
Public Class ForgroundDetector _
	Inherits UnmanagedObject
public ref class ForgroundDetector : public UnmanagedObject
Members
All MembersConstructorsMethodsPropertiesFields



IconMemberDescription
ForgroundDetector(FORGROUND_DETECTOR_TYPE)
Create a forground detector of the specific type

_ptr
A pointer to the unmanaged object
(Inherited from UnmanagedObject.)
Dispose()()()
The dispose function that implements IDisposable interface
(Inherited from DisposableObject.)
Dispose(Boolean)
Release the all the memory associate with this object
(Inherited from DisposableObject.)
DisposeObject()()()
Release the forground detector
(Overrides DisposableObject.DisposeObject()()().)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Destructor
(Inherited from DisposableObject.)
GetHashCode()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Ptr
Pointer to the unmanaged object
(Inherited from UnmanagedObject.)
ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy

Assembly: Emgu.CV (Module: Emgu.CV) Version: 1.5.0.0 (1.5.0.0)