Emgu CV Library Documentation
BlobSeq Class
NamespacesEmgu.CV.VideoSurveillanceBlobSeq

www.emgu.com/wiki
a Blob Seq
Declaration Syntax
C#Visual BasicVisual C++
public class BlobSeq : UnmanagedObject
Public Class BlobSeq _
	Inherits UnmanagedObject
public ref class BlobSeq : public UnmanagedObject
Members
All MembersConstructorsMethodsPropertiesFields



IconMemberDescription
BlobSeq(IntPtr)
Create a BlobSeq from the given pointer

BlobSeq()()()
Create a empty BlobSeq

_ptr
A pointer to the unmanaged object
(Inherited from UnmanagedObject.)
Count
Get the total number of blob in the sequence

Dispose()()()
The dispose function that implements IDisposable interface
(Inherited from DisposableObject.)
Dispose(Boolean)
Release the all the memory associate with this object
(Inherited from DisposableObject.)
DisposeObject()()()
Release the BlobSeq
(Overrides DisposableObject.DisposeObject()()().)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Destructor
(Inherited from DisposableObject.)
GetHashCode()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
Item[([(Int32])])
Return the specific blob

MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Ptr
Pointer to the unmanaged object
(Inherited from UnmanagedObject.)
ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy

Assembly: Emgu.CV (Module: Emgu.CV) Version: 1.5.0.0 (1.5.0.0)