A (2x3) 2D rotation matrix. This Matrix defines an Affine Transform

Namespace:  Emgu.CV
Assembly:  Emgu.CV (in Emgu.CV.dll) Version: 2.0.1.0 (2.0.1.0)

Syntax

C#
[SerializableAttribute]
public class RotationMatrix2D<T> : Matrix<T>
where T : struct, new()
Visual Basic (Declaration)
<SerializableAttribute> _
Public Class RotationMatrix2D(Of T As {Structure, New}) _
	Inherits Matrix(Of T)
Visual C++
[SerializableAttribute]
generic<typename T>
where T : value class, gcnew()
public ref class RotationMatrix2D : public Matrix<T>

Type Parameters

T
The depth of the rotation matrix, should be float / double

Inheritance Hierarchy

System..::.Object
  Emgu.Util..::.DisposableObject
    Emgu.Util..::.UnmanagedObject
      Emgu.CV..::.CvArray<(Of <(T>)>)
        Emgu.CV..::.Matrix<(Of <(T>)>)
          Emgu.CV..::.RotationMatrix2D<(Of <(T>)>)

See Also