A (2x3) 2D rotation matrix. This Matrix defines an Affine Transform
Namespace:
Emgu.CVAssembly: Emgu.CV (in Emgu.CV.dll) Version: 2.0.1.0 (2.0.1.0)
Syntax
C# |
---|
[SerializableAttribute] public class RotationMatrix2D<T> : Matrix<T> where T : struct, new() |
Visual Basic (Declaration) |
---|
<SerializableAttribute> _ Public Class RotationMatrix2D(Of T As {Structure, New}) _ Inherits Matrix(Of T) |
Visual C++ |
---|
[SerializableAttribute] generic<typename T> where T : value class, gcnew() public ref class RotationMatrix2D : public Matrix<T> |
Type Parameters
- T
- The depth of the rotation matrix, should be float / double
Inheritance Hierarchy
System..::.Object
Emgu.Util..::.DisposableObject
Emgu.Util..::.UnmanagedObject
Emgu.CV..::.CvArray<(Of <(T>)>)
Emgu.CV..::.Matrix<(Of <(T>)>)
Emgu.CV..::.RotationMatrix2D<(Of <(T>)>)
Emgu.Util..::.DisposableObject
Emgu.Util..::.UnmanagedObject
Emgu.CV..::.CvArray<(Of <(T>)>)
Emgu.CV..::.Matrix<(Of <(T>)>)
Emgu.CV..::.RotationMatrix2D<(Of <(T>)>)