A Map is similar to an Image, except that the location of the pixels is defined by
its area and resolution
Namespace:
Emgu.CVAssembly: Emgu.CV (in Emgu.CV.dll) Version: 2.0.1.0 (2.0.1.0)
Syntax
C# |
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[SerializableAttribute] public class Map<TColor, TDepth> : Image<TColor, TDepth> where TColor : struct, new(), IColor where TDepth : new() |
Visual Basic (Declaration) |
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<SerializableAttribute> _ Public Class Map(Of TColor As {Structure, New, IColor}, TDepth As New) _ Inherits Image(Of TColor, TDepth) |
Visual C++ |
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[SerializableAttribute] generic<typename TColor, typename TDepth> where TColor : value class, gcnew(), IColor where TDepth : gcnew() public ref class Map : public Image<TColor, TDepth> |
Type Parameters
- TColor
- The color of this map
- TDepth
- The depth of this map
Inheritance Hierarchy
System..::.Object
Emgu.Util..::.DisposableObject
Emgu.Util..::.UnmanagedObject
Emgu.CV..::.CvArray<(Of <(TDepth>)>)
Emgu.CV..::.Image<(Of <(TColor, TDepth>)>)
Emgu.CV..::.Map<(Of <(TColor, TDepth>)>)
Emgu.Util..::.DisposableObject
Emgu.Util..::.UnmanagedObject
Emgu.CV..::.CvArray<(Of <(TDepth>)>)
Emgu.CV..::.Image<(Of <(TColor, TDepth>)>)
Emgu.CV..::.Map<(Of <(TColor, TDepth>)>)