Calculates optical flow for overlapped blocks block_size.width * block_size.height pixels each, thus the velocity fields are smaller than the original images. For every block in prev the functions tries to find a similar block in curr in some neighborhood of the original block or shifted by (velx(x0,y0),vely(x0,y0)) block as has been calculated by previous function call (if use_previous=1)
Namespace: Emgu.CVAssembly: Emgu.CV (in Emgu.CV.dll) Version: 2.2.0.1010 (2.2.0.1010)
Syntax
C# | Visual Basic | Visual C++ |
Parameters
- prev
- IntPtr
First image, 8-bit, single-channel.
- curr
- IntPtr
Second image, 8-bit, single-channel.
- blockSize
- Size
Size of basic blocks that are compared.
- shiftSize
- Size
Block coordinate increments.
- maxRange
- Size
Size of the scanned neighborhood in pixels around block.
- usePrevious
- Int32
Uses previous (input) velocity field.
- velx
- IntPtr
Horizontal component of the optical flow of floor((prev->width - block_size.width)/shiftSize.width) x floor((prev->height - block_size.height)/shiftSize.height) size, 32-bit floating-point, single-channel.
- vely
- IntPtr
Vertical component of the optical flow of the same size velx, 32-bit floating-point, single-channel.