calculates matrix of perspective transform such that: (t_i x'_i,t_i y'_i,t_i)^T=map_matrix (x_i,y_i,1)^T where dst(i)=(x'_i,y'_i), src(i)=(x_i,y_i), i=0..3.

Namespace: Emgu.CV
Assembly: Emgu.CV (in Emgu.CV.dll) Version: 2.2.0.1010 (2.2.0.1010)

Syntax

         
 C#  Visual Basic  Visual C++ 
public static HomographyMatrix GetPerspectiveTransform(
	PointF[] src,
	PointF[] dest
)
Public Shared Function GetPerspectiveTransform ( _
	src As PointF(), _
	dest As PointF() _
) As HomographyMatrix
public:
static HomographyMatrix^ GetPerspectiveTransform(
	array<PointF>^ src, 
	array<PointF>^ dest
)

Parameters

src
array<PointF>[]()[][]
Coordinates of 4 quadrangle vertices in the source image
dest
array<PointF>[]()[][]
Coordinates of the 4 corresponding quadrangle vertices in the destination image

Return Value

The 3x3 Homography matrix

See Also