Flips the array in one of different 3 ways (row and column indices are 0-based): dst(i,j)=src(rows(src)-i-1,j) if flip_mode = 0 dst(i,j)=src(i,cols(src1)-j-1) if flip_mode > 0 dst(i,j)=src(rows(src)-i-1,cols(src)-j-1) if flip_mode < 0

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.2.1.1106 (2.2.1.1106)

Syntax

         
 C#  Visual Basic  Visual C++ 
public static void gpuMatFlip(
	IntPtr src,
	IntPtr dst,
	int flipMode
)
Public Shared Sub gpuMatFlip ( _
	src As IntPtr, _
	dst As IntPtr, _
	flipMode As Integer _
)
public:
static void gpuMatFlip(
	IntPtr src, 
	IntPtr dst, 
	int flipMode
)

Parameters

src
IntPtr
Source array.
dst
IntPtr
Destination array.
flipMode
Int32
Specifies how to flip the array. flip_mode = 0 means flipping around x-axis, flip_mode > 0 (e.g. 1) means flipping around y-axis and flip_mode < 0 (e.g. -1) means flipping around both axises.

See Also