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Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Apply the filter to the disparity image
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public void Apply( GpuImage<Gray, byte> disparity, GpuImage<Gray, byte> image, GpuImage<Gray, byte> dst, Stream stream ) |
Visual Basic |
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Public Sub Apply ( _ disparity As GpuImage(Of Gray, Byte), _ image As GpuImage(Of Gray, Byte), _ dst As GpuImage(Of Gray, Byte), _ stream As Stream _ ) |
Visual C++ |
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public: void Apply( GpuImage<Gray, unsigned char>^ disparity, GpuImage<Gray, unsigned char>^ image, GpuImage<Gray, unsigned char>^ dst, Stream^ stream ) |
Parameters
- disparity
- Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'Gray, Byte>)>)>
The input disparity map
- image
- Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'Gray, Byte>)>)>
The image
- dst
- Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'Gray, Byte>)>)>
The output disparity map, should have the same size as the input disparity map
- stream
- Type: Emgu.CV.GPU..::..Stream
Use a Stream to call the function asynchronously (non-blocking) or null to call the function synchronously (blocking).