http://www.emgu.com
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Transforms 8-bit unsigned integers using lookup table: dst(i)=lut(src(i)).
Destination GpuMat will have the depth type as lut and the same channels number as source.
Supports CV_8UC1, CV_8UC3 types.
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public static void LUT( IntPtr src, IntPtr lut, IntPtr dst, IntPtr stream ) |
Visual Basic |
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Public Shared Sub LUT ( _ src As IntPtr, _ lut As IntPtr, _ dst As IntPtr, _ stream As IntPtr _ ) |
Visual C++ |
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public: static void LUT( IntPtr src, IntPtr lut, IntPtr dst, IntPtr stream ) |
Parameters
- src
- Type: System..::..IntPtr
The source GpuMat
- lut
- Type: System..::..IntPtr
Pointer to a CvArr (e.g. Emgu.CV.Matrix).
- dst
- Type: System..::..IntPtr
The destination GpuMat
- stream
- Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).