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Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Flips the GpuMat<Byte> in one of different 3 ways (row and column indices are 0-based).
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public static void Flip( IntPtr src, IntPtr dst, FLIP flipType, Stream stream ) |
Visual Basic |
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Public Shared Sub Flip ( _ src As IntPtr, _ dst As IntPtr, _ flipType As FLIP, _ stream As Stream _ ) |
Visual C++ |
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public: static void Flip( IntPtr src, IntPtr dst, FLIP flipType, Stream^ stream ) |
Parameters
- src
- Type: System..::..IntPtr
The source GpuMat<Byte>. If stream is used, the GpuMat has to be either single channel or 4 channels.
- dst
- Type: System..::..IntPtr
Destination GpuMat. The same source and type as src
- flipType
- Type: Emgu.CV.CvEnum..::..FLIP
Specifies how to flip the GpuMat.
- stream
- Type: Emgu.CV.GPU..::..Stream
Use a Stream to call the function asynchronously (non-blocking) or null to call the function synchronously (blocking).