http://www.emgu.com
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Multiplies GpuMat to a scalar (c = a * scalar).
Supports CV_32FC1 and CV_32FC2 type.
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public static void Multiply( IntPtr a, MCvScalar scalar, IntPtr c, IntPtr stream ) |
Visual Basic |
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Public Shared Sub Multiply ( _ a As IntPtr, _ scalar As MCvScalar, _ c As IntPtr, _ stream As IntPtr _ ) |
Visual C++ |
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public: static void Multiply( IntPtr a, MCvScalar scalar, IntPtr c, IntPtr stream ) |
Parameters
- a
- Type: System..::..IntPtr
The first GpuMat to be element-wise multiplied.
- scalar
- Type: Emgu.CV.Structure..::..MCvScalar
The scalar to be multiplied
- c
- Type: System..::..IntPtr
The result of the GpuMat mutiplied by the scalar
- stream
- Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).