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Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Computes angle (angle(i)) of each (x(i), y(i)) vector
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public static void Phase( IntPtr x, IntPtr y, IntPtr angle, bool angleInDegrees, IntPtr stream ) |
Visual Basic |
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Public Shared Sub Phase ( _ x As IntPtr, _ y As IntPtr, _ angle As IntPtr, _ angleInDegrees As Boolean, _ stream As IntPtr _ ) |
Visual C++ |
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public: static void Phase( IntPtr x, IntPtr y, IntPtr angle, bool angleInDegrees, IntPtr stream ) |
Parameters
- x
- Type: System..::..IntPtr
The source GpuMat. Supports only floating-point type
- y
- Type: System..::..IntPtr
The source GpuMat. Supports only floating-point type
- angle
- Type: System..::..IntPtr
The destination GpuMat. Supports only floating-point type
- angleInDegrees
- Type: System..::..Boolean
If true, the output angle is in degrees, otherwise in radian
- stream
- Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).