http://www.emgu.com
Assembly: Emgu.CV (in Emgu.CV.dll) Version: 2.3.0.1416 (2.3.0.1416)
Transforms every element of src (by treating it as 2D or 3D vector) in the following way:
(x, y, z) -> (x'/w, y'/w, z'/w) or
(x, y) -> (x'/w, y'/w),
where
(x', y', z', w') = mat4x4 * (x, y, z, 1) or
(x', y', w') = mat3x3 * (x, y, 1)
and w = w' if w'!=0,
inf otherwise
Namespace: Emgu.CVAssembly: Emgu.CV (in Emgu.CV.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public static void cvPerspectiveTransform( IntPtr src, IntPtr dst, IntPtr mat ) |
Visual Basic |
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Public Shared Sub cvPerspectiveTransform ( _ src As IntPtr, _ dst As IntPtr, _ mat As IntPtr _ ) |
Visual C++ |
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public: static void cvPerspectiveTransform( IntPtr src, IntPtr dst, IntPtr mat ) |
Parameters
- src
- Type: System..::..IntPtr
The source three-channel floating-point array
- dst
- Type: System..::..IntPtr
The destination three-channel floating-point array
- mat
- Type: System..::..IntPtr
3x3 or 4x4 transformation matrix