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Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Calculates per-element bit-wise logical and of two GpuMats:
dst(I)=src1(I) & src2(I) if mask(I)!=0
In the case of floating-point GpuMats their bit representations are used for the operation. All the GpuMats must have the same type, except the mask, and the same size
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public static void BitwiseAnd( IntPtr src1, IntPtr src2, IntPtr dst, IntPtr mask, IntPtr stream ) |
Visual Basic |
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Public Shared Sub BitwiseAnd ( _ src1 As IntPtr, _ src2 As IntPtr, _ dst As IntPtr, _ mask As IntPtr, _ stream As IntPtr _ ) |
Visual C++ |
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public: static void BitwiseAnd( IntPtr src1, IntPtr src2, IntPtr dst, IntPtr mask, IntPtr stream ) |
Parameters
- src1
- Type: System..::..IntPtr
The first source GpuMat
- src2
- Type: System..::..IntPtr
The second source GpuMat
- dst
- Type: System..::..IntPtr
The destination GpuMat
- mask
- Type: System..::..IntPtr
Mask, 8-bit single channel GpuMat; specifies elements of destination GpuMat to be changed. Use IntPtr.Zero if not needed.
- stream
- Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).