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Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Smooths the GpuMat using Gaussian filter.
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public static void GaussianBlur( IntPtr src, IntPtr dst, Size ksize, double sigma1, double sigma2, IntPtr stream ) |
Visual Basic |
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Public Shared Sub GaussianBlur ( _ src As IntPtr, _ dst As IntPtr, _ ksize As Size, _ sigma1 As Double, _ sigma2 As Double, _ stream As IntPtr _ ) |
Visual C++ |
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public: static void GaussianBlur( IntPtr src, IntPtr dst, Size ksize, double sigma1, double sigma2, IntPtr stream ) |
Parameters
- src
- Type: System..::..IntPtr
The source GpuMat
- dst
- Type: System..::..IntPtr
The smoothed GpuMat
- ksize
- Type: System.Drawing..::..Size
The size of the kernel
- sigma1
- Type: System..::..Double
This parameter may specify Gaussian sigma (standard deviation). If it is zero, it is calculated from the kernel size.
- sigma2
- Type: System..::..Double
In case of non-square Gaussian kernel the parameter may be used to specify a different (from param3) sigma in the vertical direction. Use 0 for default
- stream
- Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).