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Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Copies scalar value to every selected element of the destination GpuMat:
arr(I)=value if mask(I)!=0
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public static void GpuMatSetTo( IntPtr mat, MCvScalar value, IntPtr mask, IntPtr stream ) |
Visual Basic |
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Public Shared Sub GpuMatSetTo ( _ mat As IntPtr, _ value As MCvScalar, _ mask As IntPtr, _ stream As IntPtr _ ) |
Visual C++ |
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public: static void GpuMatSetTo( IntPtr mat, MCvScalar value, IntPtr mask, IntPtr stream ) |
Parameters
- mat
- Type: System..::..IntPtr
The destination GpuMat
- value
- Type: Emgu.CV.Structure..::..MCvScalar
Fill value
- mask
- Type: System..::..IntPtr
Operation mask, 8-bit single channel GpuMat; specifies elements of destination GpuMat to be changed. Can be IntPtr.Zero if not used
- stream
- Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).