http://www.emgu.com
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Compute the descriptor given the image and the point location
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
---|
public GpuMat<float> ComputeDescriptorsRaw( GpuImage<Gray, byte> image, GpuImage<Gray, byte> mask, GpuMat<float> keyPoints ) |
Visual Basic |
---|
Public Function ComputeDescriptorsRaw ( _ image As GpuImage(Of Gray, Byte), _ mask As GpuImage(Of Gray, Byte), _ keyPoints As GpuMat(Of Single) _ ) As GpuMat(Of Single) |
Visual C++ |
---|
public: GpuMat<float>^ ComputeDescriptorsRaw( GpuImage<Gray, unsigned char>^ image, GpuImage<Gray, unsigned char>^ mask, GpuMat<float>^ keyPoints ) |
Parameters
- image
- Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'Gray, Byte>)>)>
The image where the descriptor will be computed from
- mask
- Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'Gray, Byte>)>)>
The optional mask, can be null if not needed
- keyPoints
- Type: Emgu.CV.GPU..::..GpuMat<(Of <(<'Single>)>)>
The keypoint where the descriptor will be computed from. The order of the keypoints might be changed unless the GPU_SURF detector is UP-RIGHT.