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Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Computes per-element minimum of GpuMat and scalar (dst = min(src1, src2))
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public static void Min( IntPtr src1, double src2, IntPtr dst, IntPtr stream ) |
Visual Basic |
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Public Shared Sub Min ( _ src1 As IntPtr, _ src2 As Double, _ dst As IntPtr, _ stream As IntPtr _ ) |
Visual C++ |
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public: static void Min( IntPtr src1, double src2, IntPtr dst, IntPtr stream ) |
Parameters
- src1
- Type: System..::..IntPtr
The first GpuMat
- src2
- Type: System..::..Double
The scalar
- dst
- Type: System..::..IntPtr
The result GpuMat
- stream
- Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).