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Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Finds minimum and maximum element values and their positions. The extremums are searched over the whole GpuMat or, if mask is not IntPtr.Zero, in the specified GpuMat region.
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public static void MinMaxLoc( IntPtr gpuMat, ref double minVal, ref double maxVal, ref Point minLoc, ref Point maxLoc, IntPtr mask ) |
Visual Basic |
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Public Shared Sub MinMaxLoc ( _ gpuMat As IntPtr, _ ByRef minVal As Double, _ ByRef maxVal As Double, _ ByRef minLoc As Point, _ ByRef maxLoc As Point, _ mask As IntPtr _ ) |
Visual C++ |
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public: static void MinMaxLoc( IntPtr gpuMat, double% minVal, double% maxVal, Point% minLoc, Point% maxLoc, IntPtr mask ) |
Parameters
- gpuMat
- Type: System..::..IntPtr
The source GpuMat, single-channel
- minVal
- Type: System..::..Double%
Pointer to returned minimum value
- maxVal
- Type: System..::..Double%
Pointer to returned maximum value
- minLoc
- Type: System.Drawing..::..Point%
Pointer to returned minimum location
- maxLoc
- Type: System.Drawing..::..Point%
Pointer to returned maximum location
- mask
- Type: System..::..IntPtr
The optional mask that is used to select a subarray. Use IntPtr.Zero if not needed