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Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Create a GPU SURF detector
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public GpuSURFDetector( float hessianThreshold, int nOctaves, int nIntervals, bool extended, float featuresRatio, bool upright ) |
Visual Basic |
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Public Sub New ( _ hessianThreshold As Single, _ nOctaves As Integer, _ nIntervals As Integer, _ extended As Boolean, _ featuresRatio As Single, _ upright As Boolean _ ) |
Visual C++ |
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public: GpuSURFDetector( float hessianThreshold, int nOctaves, int nIntervals, bool extended, float featuresRatio, bool upright ) |
Parameters
- hessianThreshold
- Type: System..::..Single
The interest operator threshold. Use 100 for default
- nOctaves
- Type: System..::..Int32
The number of octaves to process. Use 4 for default
- nIntervals
- Type: System..::..Int32
The number of intervals in each octave. Use 4 for default
- extended
- Type: System..::..Boolean
True, if generate 128-len descriptors, false - 64-len descriptors. Use true for default.
- featuresRatio
- Type: System..::..Single
Max features = featuresRatio * img.size().srea(). Use 0.01 for default
- upright
- Type: System..::..Boolean
Use false for default. If set to true, the orientation is not computed for the keypoints