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Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Applies arbitrary linear filter to the image. In-place operation is supported. When the aperture is partially outside the image, the function interpolates outlier pixel values from the nearest pixels that is inside the image
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public static void Filter2D( IntPtr src, IntPtr dst, IntPtr kernel, Point anchor, IntPtr stream ) |
Visual Basic |
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Public Shared Sub Filter2D ( _ src As IntPtr, _ dst As IntPtr, _ kernel As IntPtr, _ anchor As Point, _ stream As IntPtr _ ) |
Visual C++ |
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public: static void Filter2D( IntPtr src, IntPtr dst, IntPtr kernel, Point anchor, IntPtr stream ) |
Parameters
- src
- Type: System..::..IntPtr
The source GpuMat
- dst
- Type: System..::..IntPtr
The destination GpuMmage
- kernel
- Type: System..::..IntPtr
Convolution kernel, single-channel floating point matrix (e.g. Emgu.CV.Matrix). If you want to apply different kernels to different channels, split the gpu image into separate color planes and process them individually
- anchor
- Type: System.Drawing..::..Point
The anchor of the kernel that indicates the relative position of a filtered point within the kernel. The anchor shoud lie within the kernel. The special default value (-1,-1) means that it is at the kernel center
- stream
- Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).