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Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
This function has several different purposes and thus has several synonyms. It copies one GpuMat to another with optional scaling, which is performed first, and/or optional type conversion, performed after:
dst(I)=src(I)*scale + (shift,shift,...)
All the channels of multi-channel GpuMats are processed independently.
The type conversion is done with rounding and saturation, that is if a result of scaling + conversion can not be represented exactly by a value of destination GpuMat element type, it is set to the nearest representable value on the real axis.
In case of scale=1, shift=0 no prescaling is done. This is a specially optimized case and it has the appropriate convertTo synonym.
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public static void ConvertTo( IntPtr src, IntPtr dst, double scale, double shift, IntPtr stream ) |
Visual Basic |
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Public Shared Sub ConvertTo ( _ src As IntPtr, _ dst As IntPtr, _ scale As Double, _ shift As Double, _ stream As IntPtr _ ) |
Visual C++ |
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public: static void ConvertTo( IntPtr src, IntPtr dst, double scale, double shift, IntPtr stream ) |
Parameters
- src
- Type: System..::..IntPtr
Source GpuMat
- dst
- Type: System..::..IntPtr
Destination GpuMat
- scale
- Type: System..::..Double
Scale factor
- shift
- Type: System..::..Double
Value added to the scaled source GpuMat elements
- stream
- Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).