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Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Resize the GpuImage. The calling GpuMat be GpuMat%lt;Byte>. If steam is specified, it has to be either 1 or 4 channels.
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public GpuImage<TColor, TDepth> Resize( Size size, INTER interpolationType, Stream stream ) |
Visual Basic |
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Public Function Resize ( _ size As Size, _ interpolationType As INTER, _ stream As Stream _ ) As GpuImage(Of TColor, TDepth) |
Visual C++ |
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public: GpuImage<TColor, TDepth>^ Resize( Size size, INTER interpolationType, Stream^ stream ) |
Parameters
- size
- Type: System.Drawing..::..Size
The new size
- interpolationType
- Type: Emgu.CV.CvEnum..::..INTER
The interpolation type
- stream
- Type: Emgu.CV.GPU..::..Stream
Use a Stream to call the function asynchronously (non-blocking) or null to call the function synchronously (blocking).