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Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Makes multi-channel GpuMat out of several single-channel GpuMats
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.3.0.1416 (2.3.0.1416)
Syntax
C# |
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public static void Merge( IntPtr srcArr, IntPtr dst, IntPtr stream ) |
Visual Basic |
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Public Shared Sub Merge ( _ srcArr As IntPtr, _ dst As IntPtr, _ stream As IntPtr _ ) |
Visual C++ |
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public: static void Merge( IntPtr srcArr, IntPtr dst, IntPtr stream ) |
Parameters
- srcArr
- Type: System..::..IntPtr
Pointer to an array of single channel GpuMat pointers
- dst
- Type: System..::..IntPtr
The multi-channel gpuMat
- stream
- Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).