http://www.emgu.com
Calculates per-element bit-wise logical and of two GpuMats: dst(I)=src1(I) & src2(I) if mask(I)!=0 In the case of floating-point GpuMats their bit representations are used for the operation. All the GpuMats must have the same type, except the mask, and the same size

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.0.1717 (2.4.0.1717)

Syntax

C#
public static void BitwiseAnd(
	IntPtr src1,
	IntPtr src2,
	IntPtr dst,
	IntPtr mask,
	IntPtr stream
)
Visual Basic
Public Shared Sub BitwiseAnd ( _
	src1 As IntPtr, _
	src2 As IntPtr, _
	dst As IntPtr, _
	mask As IntPtr, _
	stream As IntPtr _
)
Visual C++
public:
static void BitwiseAnd(
	IntPtr src1, 
	IntPtr src2, 
	IntPtr dst, 
	IntPtr mask, 
	IntPtr stream
)

Parameters

src1
Type: System..::..IntPtr
The first source GpuMat
src2
Type: System..::..IntPtr
The second source GpuMat
dst
Type: System..::..IntPtr
The destination GpuMat
mask
Type: System..::..IntPtr
Mask, 8-bit single channel GpuMat; specifies elements of destination GpuMat to be changed. Use IntPtr.Zero if not needed.
stream
Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).

See Also