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Create the PyrLK optical flow solver

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.0.1717 (2.4.0.1717)

Syntax

C#
public GpuPyrLKOpticalFlow(
	Size winSize,
	int maxLevel,
	int iters,
	double derivLambda,
	bool useInitialFlow,
	float minEigThreshold
)
Visual Basic
Public Sub New ( _
	winSize As Size, _
	maxLevel As Integer, _
	iters As Integer, _
	derivLambda As Double, _
	useInitialFlow As Boolean, _
	minEigThreshold As Single _
)
Visual C++
public:
GpuPyrLKOpticalFlow(
	Size winSize, 
	int maxLevel, 
	int iters, 
	double derivLambda, 
	bool useInitialFlow, 
	float minEigThreshold
)

Parameters

winSize
Type: System.Drawing..::..Size
Windows size. Use 21x21 for default
maxLevel
Type: System..::..Int32
The maximum number of pyramid leveles. Use 3 for default
iters
Type: System..::..Int32
The number of iterations. Use 30 for default.
derivLambda
Type: System..::..Double
Use 0.5 for default.
useInitialFlow
Type: System..::..Boolean
Weather or not use the initial flow in the input matrix. Use false for default.
minEigThreshold
Type: System..::..Single
Threshold for the minimum eigen values. Use 1e-4f for default.

See Also