http://www.emgu.com
Makes multi-channel GpuMat out of several single-channel GpuMats

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.0.1717 (2.4.0.1717)

Syntax

C#
public static void Merge(
	IntPtr srcArr,
	IntPtr dst,
	IntPtr stream
)
Visual Basic
Public Shared Sub Merge ( _
	srcArr As IntPtr, _
	dst As IntPtr, _
	stream As IntPtr _
)
Visual C++
public:
static void Merge(
	IntPtr srcArr, 
	IntPtr dst, 
	IntPtr stream
)

Parameters

srcArr
Type: System..::..IntPtr
Pointer to an array of single channel GpuMat pointers
dst
Type: System..::..IntPtr
The multi-channel gpuMat
stream
Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).

See Also