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Warps the image using perspective transformation

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.0.1717 (2.4.0.1717)

Syntax

C#
public static void WarpPerspective(
	IntPtr src,
	IntPtr dst,
	IntPtr M,
	INTER flags,
	BORDER_TYPE borderMode,
	MCvScalar borderValue,
	IntPtr stream
)
Visual Basic
Public Shared Sub WarpPerspective ( _
	src As IntPtr, _
	dst As IntPtr, _
	M As IntPtr, _
	flags As INTER, _
	borderMode As BORDER_TYPE, _
	borderValue As MCvScalar, _
	stream As IntPtr _
)
Visual C++
public:
static void WarpPerspective(
	IntPtr src, 
	IntPtr dst, 
	IntPtr M, 
	INTER flags, 
	BORDER_TYPE borderMode, 
	MCvScalar borderValue, 
	IntPtr stream
)

Parameters

src
Type: System..::..IntPtr
The source GpuMat
dst
Type: System..::..IntPtr
The destination GpuMat
M
Type: System..::..IntPtr
The 2x3 transformation matrix (pointer to CvArr)
flags
Type: Emgu.CV.CvEnum..::..INTER
Supports NN, LINEAR, CUBIC
borderMode
Type: Emgu.CV.CvEnum..::..BORDER_TYPE
The border mode, use BORDER_TYPE.CONSTANT for default.
borderValue
Type: Emgu.CV.Structure..::..MCvScalar
The border value, use new MCvScalar() for default.
stream
Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).

See Also