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Apply the filter to the disparity image

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.10.1935 (2.4.10.1935)

Syntax

C#
public void Apply(
	GpuImage<Gray, byte> disparity,
	GpuImage<Gray, byte> image,
	GpuImage<Gray, byte> dst,
	Stream stream
)
Visual Basic
Public Sub Apply ( 
	disparity As GpuImage(Of Gray, Byte),
	image As GpuImage(Of Gray, Byte),
	dst As GpuImage(Of Gray, Byte),
	stream As Stream
)
Visual C++
public:
void Apply(
	GpuImage<Gray, unsigned char>^ disparity, 
	GpuImage<Gray, unsigned char>^ image, 
	GpuImage<Gray, unsigned char>^ dst, 
	Stream^ stream
)
F#
member Apply : 
        disparity : GpuImage<Gray, byte> * 
        image : GpuImage<Gray, byte> * 
        dst : GpuImage<Gray, byte> * 
        stream : Stream -> unit 

Parameters

disparity
Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'Gray, Byte>)>)>
The input disparity map
image
Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'Gray, Byte>)>)>
The image
dst
Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'Gray, Byte>)>)>
The output disparity map, should have the same size as the input disparity map
stream
Type: Emgu.CV.GPU..::..Stream
Use a Stream to call the function asynchronously (non-blocking) or null to call the function synchronously (blocking).

See Also