http://www.emgu.com
Transforms 8-bit unsigned integers using lookup table: dst(i)=lut(src(i)). Destination GpuMat will have the depth type as lut and the same channels number as source. Supports CV_8UC1, CV_8UC3 types.

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.10.1935 (2.4.10.1935)

Syntax

C#
public static void LUT(
	IntPtr src,
	IntPtr lut,
	IntPtr dst,
	IntPtr stream
)
Visual Basic
Public Shared Sub LUT ( 
	src As IntPtr,
	lut As IntPtr,
	dst As IntPtr,
	stream As IntPtr
)
Visual C++
public:
static void LUT(
	IntPtr src, 
	IntPtr lut, 
	IntPtr dst, 
	IntPtr stream
)
F#
static member LUT : 
        src : IntPtr * 
        lut : IntPtr * 
        dst : IntPtr * 
        stream : IntPtr -> unit 

Parameters

src
Type: System..::..IntPtr
The source GpuMat
lut
Type: System..::..IntPtr
Pointer to a CvArr (e.g. Emgu.CV.Matrix).
dst
Type: System..::..IntPtr
The destination GpuMat
stream
Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).

See Also