Creates a child memory storage that is similar to simple memory storage except for the differences in the memory allocation/deallocation mechanism. When a child storage needs a new block to add to the block list, it tries to get this block from the parent. The first unoccupied parent block available is taken and excluded from the parent block list. If no blocks are available, the parent either allocates a block or borrows one from its own parent, if any. In other words, the chain, or a more complex structure, of memory storages where every storage is a child/parent of another is possible. When a child storage is released or even cleared, it returns all blocks to the parent. In other aspects, the child storage is the same as the simple storage

Namespace: Emgu.CV
Assembly: Emgu.CV (in Emgu.CV.dll) Version: (


public MemStorage CreateChildMemStorage()
Visual Basic
Public Function CreateChildMemStorage As MemStorage
Visual C++
MemStorage^ CreateChildMemStorage()
member CreateChildMemStorage : unit -> MemStorage 

Return Value

Type: MemStorage
Child MemStorage

See Also