http://www.emgu.com
Flips the GpuMat<Byte> in one of different 3 ways (row and column indices are 0-based).

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.10.1935 (2.4.10.1935)

Syntax

C#
public static void Flip(
	IntPtr src,
	IntPtr dst,
	FLIP flipType,
	Stream stream
)
Visual Basic
Public Shared Sub Flip ( 
	src As IntPtr,
	dst As IntPtr,
	flipType As FLIP,
	stream As Stream
)
Visual C++
public:
static void Flip(
	IntPtr src, 
	IntPtr dst, 
	FLIP flipType, 
	Stream^ stream
)
F#
static member Flip : 
        src : IntPtr * 
        dst : IntPtr * 
        flipType : FLIP * 
        stream : Stream -> unit 

Parameters

src
Type: System..::..IntPtr
The source GpuMat. supports 1, 3 and 4 channels GpuMat with Byte, UInt16, int or float depth
dst
Type: System..::..IntPtr
Destination GpuMat. The same source and type as src
flipType
Type: Emgu.CV.CvEnum..::..FLIP
Specifies how to flip the GpuMat.
stream
Type: Emgu.CV.GPU..::..Stream
Use a Stream to call the function asynchronously (non-blocking) or null to call the function synchronously (blocking).

See Also