http://www.emgu.com
This function is similiar to cvCalcBackProjectPatch. It slids through image, compares overlapped patches of size wxh with templ using the specified method and stores the comparison results to result

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.10.1935 (2.4.10.1935)

Syntax

C#
public void Match(
	GpuImage<TColor, TDepth> image,
	GpuImage<TColor, TDepth> templ,
	GpuImage<Gray, float> result,
	Stream stream
)
Visual Basic
Public Sub Match ( 
	image As GpuImage(Of TColor, TDepth),
	templ As GpuImage(Of TColor, TDepth),
	result As GpuImage(Of Gray, Single),
	stream As Stream
)
Visual C++
public:
void Match(
	GpuImage<TColor, TDepth>^ image, 
	GpuImage<TColor, TDepth>^ templ, 
	GpuImage<Gray, float>^ result, 
	Stream^ stream
)
F#
member Match : 
        image : GpuImage<'TColor, 'TDepth> * 
        templ : GpuImage<'TColor, 'TDepth> * 
        result : GpuImage<Gray, float32> * 
        stream : Stream -> unit 

Parameters

image
Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'TColor, TDepth>)>)>
Image where the search is running. It should be 8-bit or 32-bit floating-point
templ
Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'TColor, TDepth>)>)>
Searched template; must be not greater than the source image and the same data type as the image
result
Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'Gray, Single>)>)>
A map of comparison results; single-channel 32-bit floating-point. If image is WxH and templ is wxh then result must be W-w+1xH-h+1.
stream
Type: Emgu.CV.GPU..::..Stream
Use a Stream to call the function asynchronously (non-blocking) or null to call the function synchronously (blocking).

See Also