http://www.emgu.com
Calculates per-element bit-wise logical not dst(I)=~src(I) if mask(I)!=0 In the case of floating-point GpuMats their bit representations are used for the operation. All the GpuMats must have the same type, except the mask, and the same size

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.10.1935 (2.4.10.1935)

Syntax

C#
public static void BitwiseNot(
	IntPtr src,
	IntPtr dst,
	IntPtr mask,
	IntPtr stream
)
Visual Basic
Public Shared Sub BitwiseNot ( 
	src As IntPtr,
	dst As IntPtr,
	mask As IntPtr,
	stream As IntPtr
)
Visual C++
public:
static void BitwiseNot(
	IntPtr src, 
	IntPtr dst, 
	IntPtr mask, 
	IntPtr stream
)
F#
static member BitwiseNot : 
        src : IntPtr * 
        dst : IntPtr * 
        mask : IntPtr * 
        stream : IntPtr -> unit 

Parameters

src
Type: System..::..IntPtr
The source GpuMat
dst
Type: System..::..IntPtr
The destination GpuMat
mask
Type: System..::..IntPtr
Mask, 8-bit single channel GpuMat; specifies elements of destination GpuMat to be changed. Use IntPtr.Zero if not needed.
stream
Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).

See Also