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Computes angle (angle(i)) of each (x(i), y(i)) vector

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.10.1935 (2.4.10.1935)

Syntax

C#
public static void Phase(
	IntPtr x,
	IntPtr y,
	IntPtr angle,
	bool angleInDegrees,
	IntPtr stream
)
Visual Basic
Public Shared Sub Phase ( 
	x As IntPtr,
	y As IntPtr,
	angle As IntPtr,
	angleInDegrees As Boolean,
	stream As IntPtr
)
Visual C++
public:
static void Phase(
	IntPtr x, 
	IntPtr y, 
	IntPtr angle, 
	bool angleInDegrees, 
	IntPtr stream
)
F#
static member Phase : 
        x : IntPtr * 
        y : IntPtr * 
        angle : IntPtr * 
        angleInDegrees : bool * 
        stream : IntPtr -> unit 

Parameters

x
Type: System..::..IntPtr
The source GpuMat. Supports only floating-point type
y
Type: System..::..IntPtr
The source GpuMat. Supports only floating-point type
angle
Type: System..::..IntPtr
The destination GpuMat. Supports only floating-point type
angleInDegrees
Type: System..::..Boolean
If true, the output angle is in degrees, otherwise in radian
stream
Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).

See Also