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Create a ORBDetector using the specific values

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.10.1935 (2.4.10.1935)

Syntax

C#
public GpuORBDetector(
	int numberOfFeatures,
	float scaleFactor,
	int nLevels,
	int edgeThreshold,
	int firstLevel,
	int WTK_A,
	ORBDetector..::..ScoreType scoreType,
	int patchSize
)
Visual Basic
Public Sub New ( 
	numberOfFeatures As Integer,
	scaleFactor As Single,
	nLevels As Integer,
	edgeThreshold As Integer,
	firstLevel As Integer,
	WTK_A As Integer,
	scoreType As ORBDetector..::..ScoreType,
	patchSize As Integer
)
Visual C++
public:
GpuORBDetector(
	int numberOfFeatures, 
	float scaleFactor, 
	int nLevels, 
	int edgeThreshold, 
	int firstLevel, 
	int WTK_A, 
	ORBDetector..::..ScoreType scoreType, 
	int patchSize
)
F#
new : 
        numberOfFeatures : int * 
        scaleFactor : float32 * 
        nLevels : int * 
        edgeThreshold : int * 
        firstLevel : int * 
        WTK_A : int * 
        scoreType : ORBDetector..::..ScoreType * 
        patchSize : int -> GpuORBDetector

Parameters

numberOfFeatures
Type: System..::..Int32
The number of desired features. Use 500 for default.
scaleFactor
Type: System..::..Single
Coefficient by which we divide the dimensions from one scale pyramid level to the next. Use 1.2f for default value
nLevels
Type: System..::..Int32
The number of levels in the scale pyramid. Use 3 for default value.
edgeThreshold
Type: System..::..Int32
How far from the boundary the points should be. Use 0 for default.
firstLevel
Type: System..::..Int32
The level at which the image is given. If 1, that means we will also look at the image.scaleFactor times bigger
WTK_A
Type: System..::..Int32
How many random points are used to produce each cell of the descriptor (2, 3, 4 ...). Use 2 for default.
scoreType
Type: Emgu.CV.Features2D..::..ORBDetector..::..ScoreType
Type of the score to use. Use Harris for default.
patchSize
Type: System..::..Int32
Patch size. Use 31 for default.

See Also