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Compute the keypoints and descriptors given the image

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.10.1935 (2.4.10.1935)

Syntax

C#
public void ComputeRaw(
	GpuImage<Gray, byte> image,
	GpuImage<Gray, byte> mask,
	out GpuMat<float> keyPoints,
	out GpuMat<byte> descriptors
)
Visual Basic
Public Sub ComputeRaw ( 
	image As GpuImage(Of Gray, Byte),
	mask As GpuImage(Of Gray, Byte),
	<OutAttribute> ByRef keyPoints As GpuMat(Of Single),
	<OutAttribute> ByRef descriptors As GpuMat(Of Byte)
)
Visual C++
public:
void ComputeRaw(
	GpuImage<Gray, unsigned char>^ image, 
	GpuImage<Gray, unsigned char>^ mask, 
	[OutAttribute] GpuMat<float>^% keyPoints, 
	[OutAttribute] GpuMat<unsigned char>^% descriptors
)
F#
member ComputeRaw : 
        image : GpuImage<Gray, byte> * 
        mask : GpuImage<Gray, byte> * 
        keyPoints : GpuMat<float32> byref * 
        descriptors : GpuMat<byte> byref -> unit 

Parameters

image
Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'Gray, Byte>)>)>
The image where the keypoints and descriptors will be computed from
mask
Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'Gray, Byte>)>)>
The optional mask, can be null if not needed
keyPoints
Type: Emgu.CV.GPU..::..GpuMat<(Of <(<'Single>)>)>%
The resulting keypoints
descriptors
Type: Emgu.CV.GPU..::..GpuMat<(Of <(<'Byte>)>)>%
The resulting descriptors

See Also