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Draw the optical flow needle map

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.10.1935 (2.4.10.1935)

Syntax

C#
public static void CreateOpticalFlowNeedleMap(
	GpuImage<Gray, float> u,
	GpuImage<Gray, float> v,
	GpuMat<float> vertex,
	GpuMat<float> colors
)
Visual Basic
Public Shared Sub CreateOpticalFlowNeedleMap ( 
	u As GpuImage(Of Gray, Single),
	v As GpuImage(Of Gray, Single),
	vertex As GpuMat(Of Single),
	colors As GpuMat(Of Single)
)
Visual C++
public:
static void CreateOpticalFlowNeedleMap(
	GpuImage<Gray, float>^ u, 
	GpuImage<Gray, float>^ v, 
	GpuMat<float>^ vertex, 
	GpuMat<float>^ colors
)
F#
static member CreateOpticalFlowNeedleMap : 
        u : GpuImage<Gray, float32> * 
        v : GpuImage<Gray, float32> * 
        vertex : GpuMat<float32> * 
        colors : GpuMat<float32> -> unit 

Parameters

u
Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'Gray, Single>)>)>

[Missing <param name="u"/> documentation for "M:Emgu.CV.GPU.GpuInvoke.CreateOpticalFlowNeedleMap(Emgu.CV.GPU.GpuImage{Emgu.CV.Structure.Gray,System.Single},Emgu.CV.GPU.GpuImage{Emgu.CV.Structure.Gray,System.Single},Emgu.CV.GPU.GpuMat{System.Single},Emgu.CV.GPU.GpuMat{System.Single})"]

v
Type: Emgu.CV.GPU..::..GpuImage<(Of <(<'Gray, Single>)>)>

[Missing <param name="v"/> documentation for "M:Emgu.CV.GPU.GpuInvoke.CreateOpticalFlowNeedleMap(Emgu.CV.GPU.GpuImage{Emgu.CV.Structure.Gray,System.Single},Emgu.CV.GPU.GpuImage{Emgu.CV.Structure.Gray,System.Single},Emgu.CV.GPU.GpuMat{System.Single},Emgu.CV.GPU.GpuMat{System.Single})"]

vertex
Type: Emgu.CV.GPU..::..GpuMat<(Of <(<'Single>)>)>

[Missing <param name="vertex"/> documentation for "M:Emgu.CV.GPU.GpuInvoke.CreateOpticalFlowNeedleMap(Emgu.CV.GPU.GpuImage{Emgu.CV.Structure.Gray,System.Single},Emgu.CV.GPU.GpuImage{Emgu.CV.Structure.Gray,System.Single},Emgu.CV.GPU.GpuMat{System.Single},Emgu.CV.GPU.GpuMat{System.Single})"]

colors
Type: Emgu.CV.GPU..::..GpuMat<(Of <(<'Single>)>)>

[Missing <param name="colors"/> documentation for "M:Emgu.CV.GPU.GpuInvoke.CreateOpticalFlowNeedleMap(Emgu.CV.GPU.GpuImage{Emgu.CV.Structure.Gray,System.Single},Emgu.CV.GPU.GpuImage{Emgu.CV.Structure.Gray,System.Single},Emgu.CV.GPU.GpuMat{System.Single},Emgu.CV.GPU.GpuMat{System.Single})"]

See Also