http://www.emgu.com
Rotates an image around the origin (0,0) and then shifts it.

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.10.1935 (2.4.10.1935)

Syntax

C#
public static void Rotate(
	IntPtr src,
	IntPtr dst,
	double angle,
	double xShift,
	double yShift,
	INPAINT_TYPE interpolation,
	IntPtr stream
)
Visual Basic
Public Shared Sub Rotate ( 
	src As IntPtr,
	dst As IntPtr,
	angle As Double,
	xShift As Double,
	yShift As Double,
	interpolation As INPAINT_TYPE,
	stream As IntPtr
)
Visual C++
public:
static void Rotate(
	IntPtr src, 
	IntPtr dst, 
	double angle, 
	double xShift, 
	double yShift, 
	INPAINT_TYPE interpolation, 
	IntPtr stream
)
F#
static member Rotate : 
        src : IntPtr * 
        dst : IntPtr * 
        angle : float * 
        xShift : float * 
        yShift : float * 
        interpolation : INPAINT_TYPE * 
        stream : IntPtr -> unit 

Parameters

src
Type: System..::..IntPtr
Source image. Supports 1, 3 or 4 channels images with Byte, UInt16 or float depth
dst
Type: System..::..IntPtr
Destination image with the same type as src. Must be pre-allocated
angle
Type: System..::..Double
Angle of rotation in degrees
xShift
Type: System..::..Double
Shift along the horizontal axis
yShift
Type: System..::..Double
Shift along the verticle axis
interpolation
Type: Emgu.CV.CvEnum..::..INPAINT_TYPE
Interpolation method. Only INTER_NEAREST, INTER_LINEAR, and INTER_CUBIC are supported.
stream
Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).

See Also