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Finds minimum and maximum element values and their positions. The extremums are searched over the whole GpuMat or, if mask is not IntPtr.Zero, in the specified GpuMat region.

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.10.1935 (2.4.10.1935)

Syntax

C#
public static void MinMaxLoc(
	IntPtr gpuMat,
	ref double minVal,
	ref double maxVal,
	ref Point minLoc,
	ref Point maxLoc,
	IntPtr mask
)
Visual Basic
Public Shared Sub MinMaxLoc ( 
	gpuMat As IntPtr,
	ByRef minVal As Double,
	ByRef maxVal As Double,
	ByRef minLoc As Point,
	ByRef maxLoc As Point,
	mask As IntPtr
)
Visual C++
public:
static void MinMaxLoc(
	IntPtr gpuMat, 
	double% minVal, 
	double% maxVal, 
	Point% minLoc, 
	Point% maxLoc, 
	IntPtr mask
)
F#
static member MinMaxLoc : 
        gpuMat : IntPtr * 
        minVal : float byref * 
        maxVal : float byref * 
        minLoc : Point byref * 
        maxLoc : Point byref * 
        mask : IntPtr -> unit 

Parameters

gpuMat
Type: System..::..IntPtr
The source GpuMat, single-channel
minVal
Type: System..::..Double%
Pointer to returned minimum value
maxVal
Type: System..::..Double%
Pointer to returned maximum value
minLoc
Type: System.Drawing..::..Point%
Pointer to returned minimum location
maxLoc
Type: System.Drawing..::..Point%
Pointer to returned maximum location
mask
Type: System..::..IntPtr
The optional mask that is used to select a subarray. Use IntPtr.Zero if not needed

See Also