http://www.emgu.com
Create a Gaussian Mixture-based Background/Foreground Segmentation model

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.10.1935 (2.4.10.1935)

Syntax

C#
public GpuMOG2(
	int history,
	double varThreshold,
	bool detectShadows
)
Visual Basic
Public Sub New ( 
	history As Integer,
	varThreshold As Double,
	detectShadows As Boolean
)
Visual C++
public:
GpuMOG2(
	int history, 
	double varThreshold, 
	bool detectShadows
)
F#
new : 
        history : int * 
        varThreshold : float * 
        detectShadows : bool -> GpuMOG2

Parameters

history
Type: System..::..Int32

[Missing <param name="history"/> documentation for "M:Emgu.CV.GPU.GpuMOG2`1.#ctor(System.Int32,System.Double,System.Boolean)"]

varThreshold
Type: System..::..Double

[Missing <param name="varThreshold"/> documentation for "M:Emgu.CV.GPU.GpuMOG2`1.#ctor(System.Int32,System.Double,System.Boolean)"]

detectShadows
Type: System..::..Boolean

[Missing <param name="detectShadows"/> documentation for "M:Emgu.CV.GPU.GpuMOG2`1.#ctor(System.Int32,System.Double,System.Boolean)"]

See Also