http://www.emgu.com
Calculates per-element bit-wise logical and of a GpuMat and a scalar: dst(I)=src1(I) & scalar In the case of a floating-point GpuMat its bit representation is used for the operation.

Namespace: Emgu.CV.GPU
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.10.1935 (2.4.10.1935)

Syntax

C#
public static void BitwiseAnd(
	IntPtr src1,
	MCvScalar scalar,
	IntPtr dst,
	IntPtr stream
)
Visual Basic
Public Shared Sub BitwiseAnd ( 
	src1 As IntPtr,
	scalar As MCvScalar,
	dst As IntPtr,
	stream As IntPtr
)
Visual C++
public:
static void BitwiseAnd(
	IntPtr src1, 
	MCvScalar scalar, 
	IntPtr dst, 
	IntPtr stream
)
F#
static member BitwiseAnd : 
        src1 : IntPtr * 
        scalar : MCvScalar * 
        dst : IntPtr * 
        stream : IntPtr -> unit 

Parameters

src1
Type: System..::..IntPtr
The first source GpuMat
scalar
Type: Emgu.CV.Structure..::..MCvScalar
The scalar
dst
Type: System..::..IntPtr
The destination GpuMat
stream
Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).

See Also