http://www.emgu.com
Fill the (3x3) rotation matrix with the value such that it represent the quaternions

Namespace: Emgu.CV
Assembly: Emgu.CV (in Emgu.CV.dll) Version: 2.4.10.1935 (2.4.10.1935)

Syntax

C#
public void GetRotationMatrix(
	Matrix<double> rotation
)
Visual Basic
Public Sub GetRotationMatrix ( 
	rotation As Matrix(Of Double)
)
Visual C++
public:
void GetRotationMatrix(
	Matrix<double>^ rotation
)
F#
member GetRotationMatrix : 
        rotation : Matrix<float> -> unit 

Parameters

rotation
Type: Emgu.CV..::..Matrix<(Of <(<'Double>)>)>
The (3x3) rotation matrix which values will be set to represent this quaternions

See Also