http://www.emgu.com
Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.2.1777 (2.4.2.1777)
Smooths the GpuMat using Gaussian filter.
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.2.1777 (2.4.2.1777)
Syntax
C# |
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public static void GaussianBlur( IntPtr src, IntPtr dst, Size ksize, IntPtr buffer, double sigma1, double sigma2, BORDER_TYPE rowBorderType, BORDER_TYPE columnBorderType, IntPtr stream ) |
Visual Basic |
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Public Shared Sub GaussianBlur ( _ src As IntPtr, _ dst As IntPtr, _ ksize As Size, _ buffer As IntPtr, _ sigma1 As Double, _ sigma2 As Double, _ rowBorderType As BORDER_TYPE, _ columnBorderType As BORDER_TYPE, _ stream As IntPtr _ ) |
Visual C++ |
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public: static void GaussianBlur( IntPtr src, IntPtr dst, Size ksize, IntPtr buffer, double sigma1, double sigma2, BORDER_TYPE rowBorderType, BORDER_TYPE columnBorderType, IntPtr stream ) |
Parameters
- src
- Type: System..::..IntPtr
The source GpuMat
- dst
- Type: System..::..IntPtr
The smoothed GpuMat
- ksize
- Type: System.Drawing..::..Size
The size of the kernel
- buffer
- Type: System..::..IntPtr
A GpuMat that is used for buffer. Use IntPtr.Zero for default.
- sigma1
- Type: System..::..Double
This parameter may specify Gaussian sigma (standard deviation). If it is zero, it is calculated from the kernel size.
- sigma2
- Type: System..::..Double
In case of non-square Gaussian kernel the parameter may be used to specify a different (from param3) sigma in the vertical direction. Use 0 for default
- rowBorderType
- Type: Emgu.CV.CvEnum..::..BORDER_TYPE
The row border type.
- columnBorderType
- Type: Emgu.CV.CvEnum..::..BORDER_TYPE
The column border type.
- stream
- Type: System..::..IntPtr
Use a Stream to call the function asynchronously (non-blocking) or IntPtr.Zero to call the function synchronously (blocking).