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Assembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.2.1777 (2.4.2.1777)
Create the PyrLK optical flow solver
Namespace: Emgu.CV.GPUAssembly: Emgu.CV.GPU (in Emgu.CV.GPU.dll) Version: 2.4.2.1777 (2.4.2.1777)
Syntax
C# |
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public GpuPyrLKOpticalFlow( Size winSize, int maxLevel, int iters, double derivLambda, bool useInitialFlow, float minEigThreshold ) |
Visual Basic |
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Public Sub New ( _ winSize As Size, _ maxLevel As Integer, _ iters As Integer, _ derivLambda As Double, _ useInitialFlow As Boolean, _ minEigThreshold As Single _ ) |
Visual C++ |
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public: GpuPyrLKOpticalFlow( Size winSize, int maxLevel, int iters, double derivLambda, bool useInitialFlow, float minEigThreshold ) |
Parameters
- winSize
- Type: System.Drawing..::..Size
Windows size. Use 21x21 for default
- maxLevel
- Type: System..::..Int32
The maximum number of pyramid leveles. Use 3 for default
- iters
- Type: System..::..Int32
The number of iterations. Use 30 for default.
- derivLambda
- Type: System..::..Double
Use 0.5 for default.
- useInitialFlow
- Type: System..::..Boolean
Weather or not use the initial flow in the input matrix. Use false for default.
- minEigThreshold
- Type: System..::..Single
Threshold for the minimum eigen values. Use 1e-4f for default.