BoostDescDescriptorTypeBgmHard Field |
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BGM_HARD refers to same BGM but use different type of gradient binning. In the BGM_HARD that use ASSIGN_HARD binning type the gradient is assigned to the nearest orientation bin.
Namespace:
Emgu.CV.XFeatures2D
Assembly:
Emgu.CV.World.NetStandard (in Emgu.CV.World.NetStandard.dll) Version: 1.0.0
Syntaxpublic const BoostDescDescriptorType BgmHard = 101
Public Const BgmHard As BoostDescDescriptorType = 101
public:
literal BoostDescDescriptorType^ BgmHard = 101
static val mutable BgmHard: BoostDescDescriptorType
Field Value
Type:
BoostDescDescriptorType
See Also