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<big>'''[[Emgu CV]]''' is a cross platform .Net wrapper to the [[OpenCV]] image processing library. Allowing [[OpenCV]] functions to be called from .NET compatible languages such as C#, VB, VC++, IronPython etc. The wrapper can be compiled by Visual Studio, Xamarin Studio and Unity, it can run on Windows, Linux, Mac OS X, iOS, Android and Windows Phone.</big>
<big>'''[[Emgu CV]]''' is a cross platform .Net wrapper to the [[OpenCV]] image processing library. Allowing [[OpenCV]] functions to be called from .NET compatible languages. The wrapper can be compiled by Visual Studio and Unity, it can run on Windows, Linux, Mac OS, iOS and Android.</big>


== Latest News ==
== Latest News ==
* 2016-12-17 [[Version_History#Emgu.CV-3.1.0-r16.12|Emgu.CV-3.1.0-r16.12]] release is available in [[Sourceforge-url | sourceforge]]. This version added UWP support for Windows Phone commercial license. See [[Version_History#Emgu.CV-3.1.0-r16.12|change log and known issues]].
* 2025-07-27 [[Version_History#Emgu.CV-4.11.0|Emgu.CV-4.11.0]] release is available in [https://github.com/emgucv/emgucv/releases/tag/4.11.0 github] and nuget. See [[Version_History#Emgu.CV-4.11.0|change log and known issues]].  
* 2016-05-01 [[Version_History#Emgu.CV-3.1.0|Emgu.CV-3.1.0]] for Xamarin is now also available to be purchased in [https://components.xamarin.com/view/emgucv-v3 Xamarin Component Store]. Demo version that supports Android x86 and iOS simulator can be downloaded for free.
* 2025-01-21 [[Version_History#Emgu.CV-4.10.0|Emgu.CV-4.10.0]] release is available in [https://github.com/emgucv/emgucv/releases/tag/4.10.0 github] and nuget. See [[Version_History#Emgu.CV-4.10.0|change log and known issues]].  
* 2016-02-06 [[Version_History#Emgu.CV-3.1.0|Emgu.CV-3.1.0]] final release is available in [[Sourceforge-url | sourceforge]]. This version added '''64 bit Android (x86_64, arm64_v8) support''' for Xamarin. See [[Version_History#Emgu.CV-3.1.0|change log and known issues]].
* 2024-05-12 [[Version_History#Emgu.CV-4.9.0|Emgu.CV-4.9.0]] release is available in [https://github.com/emgucv/emgucv/releases/tag/4.9.0 github] and nuget. See [[Version_History#Emgu.CV-4.9.0|change log and known issues]].  
* 2015-07-12 [[Version_History#Emgu.CV-3.0.0|Emgu.CV-3.0.0]] final release is available in [[Sourceforge-url | sourceforge]]. This is the first stable release based on Open CV 3.0 final. See [[Version_History#Emgu.CV-3.0.0|change log and known issues]].
* 2023-09-10 [[Version_History#Emgu.CV-4.8.0|Emgu.CV-4.8.0]] release is available in [https://github.com/emgucv/emgucv/releases/tag/4.8.0 github] and nuget. See [[Version_History#Emgu.CV-4.8.0|change log and known issues]].  
* 2015-05-17 [[Version_History#Emgu.CV-3.0.0-rc1|Emgu.CV-3.0.0-rc1]] is available in [[Sourceforge-url | sourceforge]]. This version adds support for '''Windows Phone''' (8.1 is required) and '''Unity 5.0'''. See [[Version_History#Emgu.CV-3.0.0-rc1|change log and known issues]].
* 2023-04-23 [[Version_History#Emgu.CV-4.7.0|Emgu.CV-4.7.0]] release is available in [https://github.com/emgucv/emgucv/releases/tag/4.7.0 github] and nuget. See [[Version_History#Emgu.CV-4.7.0|change log and known issues]].  
* 2015-03-08 Added support for '''[http://www.raspberrypi.org/raspberry-pi-2-on-sale/ Raspberry Pi 2]'''. Build instruction is available [[Download_And_Installation#Linux | here]]. Happy hacking with this credit card size quad-core computer for only $35 !!!
* 2022-10-30 [[Version_History#Emgu.CV-4.6.0|Emgu.CV-4.6.0]] release is available in [https://github.com/emgucv/emgucv/releases/tag/4.6.0 github] and nuget. See [[Version_History#Emgu.CV-4.6.0|change log and known issues]].  
* 2015-01-17 Added '''64bit iOS support''' (through Xamarin iOS unified SDK). The iOS packages (2.4.10-unified & 3.0.0-beta-unified) are available for download for Emgu CV iOS commercial license owners.
* 2022-01-09 [[Version_History#Emgu.CV-4.5.5|Emgu.CV-4.5.5]] release is available in [https://github.com/emgucv/emgucv/releases/tag/4.5.5 github] and nuget. See [[Version_History#Emgu.CV-4.5.5|change log and known issues]].  
* 2014-12-06 [[Version_History#Emgu.CV-3.0.0-aplha|Emgu.CV-3.0.0-alpha]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History#Emgu.CV-3.0.0-alpha|change log and known issues]].  
* 2021-11-07 [[Version_History#Emgu.CV-4.5.4|Emgu.CV-4.5.4]] release is available in [https://github.com/emgucv/emgucv/releases/tag/4.5.4 github] and nuget. See [[Version_History#Emgu.CV-4.5.4|change log and known issues]].  
* 2014-12-06 [[Version_History_2.x#Emgu.CV-2.4.10|Emgu.CV-2.4.10]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_2.x#Emgu.CV-2.4.10|change log and known issues]].
* 2021-08-08 [[Version_History#Emgu.CV-4.5.3|Emgu.CV-4.5.3]] release is available in [https://github.com/emgucv/emgucv/releases/tag/4.5.3 github] and nuget. See [[Version_History#Emgu.CV-4.5.3|change log and known issues]].  
* 2013-08-31 Added support to '''Windows 8 Store App''' (x86, x64) as part of Windows commercial release. Android version is now stable for commercial release.
* 2021-07-04 [[Version_History#Emgu.CV-4.5.2|Emgu.CV-4.5.2]] release is available in [https://github.com/emgucv/emgucv/releases/tag/4.5.2 github] and nuget. See [[Version_History#Emgu.CV-4.5.2|change log and known issues]].  
* 2012-09-16 [[Version_History_2.x#Emgu.CV-2.4.2|Emgu.CV-2.4.2]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_2.x#Emgu.CV-2.4.2|change log and known issues]].  
* 2021-01-24 [[Version_History#Emgu.CV-4.5.1|Emgu.CV-4.5.1]] release is available in [https://github.com/emgucv/emgucv/releases/tag/4.5.1 github] and nuget. See [[Version_History#Emgu.CV-4.5.1|change log and known issues]].  
* 2012-05-26 [[Version_History_2.x#Emgu.CV-2.4.0|Emgu.CV-2.4.0]] is available in [[Sourceforge-url | sourceforge]]. '''This version adds support for [[Emgu CV for iOS | iOS]] and [[Emgu CV for Android| Android]]'''. See [[Version_History_2.x#Emgu.CV-2.4.0|change log and known issues]].  
* 2011-08-20 [[Version_History_2.x#Emgu.CV-2.3.0|Emgu.CV-2.3.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_2.x#Emgu.CV-2.3.0|change log and known issues]].
* 2011-02-05 [[Version_History_2.x#Emgu.CV-2.2.1|Emgu.CV-2.2.1.1150]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_2.x#Emgu.CV-2.2.1|change log and known issues]].
* 2010-12-15 [[Version_History_2.x#Emgu.CV-2.2.0.0|Emgu.CV-2.2.0.1010]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_2.x#Emgu.CV-2.2.0.0|change log and known issues]].
* 2010-04-06 [[Version_History_2.x#Emgu.CV-2.1.0.0|Emgu.CV-2.1.0.0]] is available in [[Sourceforge-url | sourceforge]]. It is released on the same day as OpenCV 2.1! In this release we have keep up our cross platform promise and release binaries for 64-bit windows, as well as 32 & 64 bit debian package for Unbuntu and 32 bit rpm package for Fedora 12! See [[Version_History_2.x#Emgu.CV-2.1.0.0|change log and known issues]].


* 2009-10-25 [[Version_History_2.x#Emgu.CV-2.0.1.0|Emgu.CV-2.0.1.0]] is available in [[Sourceforge-url | sourceforge]]. Welcome to the first .NET wrapper that is compatible with OpenCV 2.0! See [[Version_History_2.x#Emgu.CV-2.0.1.0|change log and known issues]].
* [[Emgu CV News Archive | News Archive]]
 
* 2009-07-12 [[Version_History_2.x#Emgu.CV-2.0.0.0_Alpha|Emgu.CV-2.0.0.0 Alpha]] is available in [[Sourceforge-url | sourceforge]]. This version is built with OpenCV SVN 1918 and is not recommend for production environment. See  [[Version_History_2.x#Emgu.CV-2.0.0.0_Alpha|change log and known issues]].
 
* 2009-02-25 [[Version_History_1.x#Emgu.CV-1.5.0.0|Emgu.CV-1.5.0.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_1.x#Emgu.CV-1.5.0.0|change log and known issues]].
 
* 2008-11-24 [[Version_History_1.x#Emgu.CV-1.4.0.0|Emgu.CV-1.4.0.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_1.x#Emgu.CV-1.4.0.0|change log and known issues]].
 
* 2008-09-02 [[Version_History_1.x#Emgu.CV-1.3.0.0|Emgu.CV-1.3.0.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_1.x#Emgu.CV-1.3.0.0|change log]].
 
* 2008-05-24 [[Version_History_1.x#Emgu.CV-1.2.2.0|Emgu.CV-1.2.2.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_1.x#Emgu.CV-1.2.2.0|change log]].
 
* 2008-05-10 [http://www.emgu.com/forum Emgu CV Discussion Forum] is available at http://www.emgu.com/forum


== Platform Features ==
== Platform Features ==
Line 37: Line 20:
=== Windows ===
=== Windows ===
{| style="text-align:center" border="1px" cellspacing="0" cellpadding="5"
{| style="text-align:center" border="1px" cellspacing="0" cellpadding="5"
!Name || Emgu CV (Open Source) || colspan="2" | Emgu CV for Windows ([[Licensing:#Commercial_License|Commercial Optimized]]) || Emgu CV for Unity
!Name || Emgu CV (Open Source) || colspan="2" | Emgu CV for Windows ([[Licensing:#Commercial_License|Commercial Optimized]])  
|-  
|-  
!Development tools || Visual Studio 2010 and up || Visual Studio 2010 and up || Visual Studio 2013 and up || Unity 3D Pro v5.1 and up
!Development tools || Visual Studio 2019 and up || Visual Studio 2019 and up || Visual Studio 2019 and up  
|-  
|-  
! Platform || Windows || Windows || Windows 8.1 Store app * || Windows Desktop Standalone
! Platform || Windows || Windows || UWP / Windows 8.1 Store app  
|-
|-
! Supported CPU Architecture || i386, x64 || i386, x64 || i386, x64 || i386 (Editor & Standalone), x64 (Standalone)
! Supported CPU Architecture || i386, x86_64, arm64 || i386, x86_64, arm64 || i386, x86_64
|-  
|-  
! CUDA GPU  Processing || <math>\checkmark</math> || <math>\checkmark</math> || X || X
! CUDA GPU  Processing || x86_64 || x86_64 || X  
|-   
|-   
! OpenCL (GPU&CPU) || <math>\checkmark</math> || <math>\checkmark</math> || X  || <math>\checkmark</math>
! OpenCL (GPU&CPU) || <math>\checkmark</math> || <math>\checkmark</math> || X   
|-
|-
! [http://code.google.com/p/tesseract-ocr/ Tesseract OCR] || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math>  
! [https://github.com/tesseract-ocr Tesseract OCR] || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math>  
|-  
|-  
! Compiled with [http://software.intel.com/en-us/articles/intel-parallel-studio-xe/ Intel C++ Compiler],[http://threadingbuildingblocks.org/ TBB] & IPP  || X || <math>\checkmark</math> || X || X
! code dispatch || X || <math>\checkmark</math> || X  
|-  
|-  
! [[Tutorial#Error_Handling | Exception Handling]] || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math>
! [[Tutorial#Error_Handling | Exception Handling]] || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math>  
|-
|-
! [[Debugger Visualizer]] || <math>\checkmark</math> || <math>\checkmark</math> || X || X
! [[Debugger Visualizer]] || <math>\checkmark</math> || <math>\checkmark</math> || X  
|-
|-
! Emgu.CV.UI || <math>\checkmark</math> || <math>\checkmark</math> || X || X
! Emgu.CV.UI || <math>\checkmark</math> || <math>\checkmark</math> || X  
|-
|-
![[Licensing: | License]] || [[Licensing:#Open_Source_License| GPL]] || colspan="2" | [[Licensing:#Commercial_License| Commercial License]] || [[Licensing:#Commercial_License| Commercial License]]
![[Licensing: | License]] || [[Licensing:#Open_Source_License| GPL]] || colspan="2" | [[Licensing:#Commercial_License| Commercial License]]  
|}
|}


* <span style="color:#009000">'''Windows 8.1 Store App version is included in the Windows Commercial release''' </span>
* <span style="color:#009000">'''Windows UWP version is included in the Windows Commercial release''' </span>
* '''Windows RT is currently NOT supported'''
* '''Windows Phone is no longer supported'''


=== Mobile Devices ===
=== Mobile Devices ===
{| style="text-align:center" border="1px" cellspacing="0" cellpadding="5"
{| style="text-align:center" border="1px" cellspacing="0" cellpadding="5"
!Name || [[Emgu CV for iOS| Emgu CV for Xamarin iOS]] || [[Emgu CV for Android| Emgu CV for Xamarin Android]] || [[Emgu CV for Windows Phone| Emgu CV for Windows Phone]] || colspan="4" | Emgu CV for Unity
!Name || [[Emgu CV for iOS| Emgu CV for iOS]] || [[Emgu CV for Android| Emgu CV for Android]]  
|-  
|-  
! Requirement || Xamarin Studio Community+ for Mac is required, optional Visual Studio 2015 Community+ || Visual Studio 2015 Community+ or Xamarin Studio Community+ || Visual Studio 2013+ and Windows Phone 8.1 SDK || colspan="4" |Unity 3D v5 Pro / Free version
! Requirement || Visual Studio Code for Mac / build from commandline || Visual Studio 2022 for Windows  
|-  
|-  
! Platform || iOS (iPhone, IPad, IPod Touch) || Android || Windows Phone 8.1 || iOS (iPhone, IPad, IPod Touch) || Android || Windows Phone 8.1 || Windows UWP
! Platform || iOS (iPhone, IPad) || Android  
|-
|-
! Supported Device || armv7, armv7a, arm64 || armeabi, armeabi-v7a, arm64-v8a, x86, x86_64 || arm || armv7, armv7a, arm64 || armeabi-v7a, x86 || arm || arm, x86, x86_64
! Supported Device || armv7, armv7a, arm64 || armeabi, armeabi-v7a, arm64-v8a, x86_64  
|-
|-
! Supported Simulator || i386, x64 || armeabi, armeabi-v7a, arm64-v8a, x86, x86_64 || x86 || i386 || armeabi-v7a, x86 || x86 || x86, x86_64
! Supported Simulator || x86_64, arm64-v8a || armeabi, armeabi-v7a, arm64-v8a, x86_64
|-  
|-  
! CUDA GPU  Processing || X || X || X || X || X || X || X
! CUDA GPU  Processing || X || X
|-  
|-  
! OpenCL 1.2 (GPU&CPU) || X || <math>\checkmark</math> ([http://arrayfire.com/opencl-on-mobile-devices/ on supported devices]) || X || X || <math>\checkmark</math> ([http://arrayfire.com/opencl-on-mobile-devices/ on supported devices]) || X || X
! OpenCL 1.2 (GPU&CPU) || X || <math>\checkmark</math> ([http://arrayfire.com/opencl-on-mobile-devices/ on supported devices])  
|-
|-
! [http://code.google.com/p/tesseract-ocr/ Tesseract OCR] || <math>\checkmark</math> || <math>\checkmark</math> ||  <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math>
! [http://code.google.com/p/tesseract-ocr/ Tesseract OCR] || <math>\checkmark</math> || <math>\checkmark</math>  
|-  
|-  
! [[Tutorial#Error_Handling | Exception Handling]] || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math>
! [[Tutorial#Error_Handling | Exception Handling]] || <math>\checkmark</math> || <math>\checkmark</math>
|-
|-
![[Licensing: | License]] || [[Licensing:#Commercial_License| Commercial License]] || [[Licensing:#Commercial_License| Commercial License]] || [[Licensing:#Commercial_License| Commercial License]] ||  colspan="4" |[[Licensing:#Commercial_License| Commercial License]]  
![[Licensing: | License]] || [[Licensing:#Commercial_License| Commercial License]] || [[Licensing:#Commercial_License| Commercial License]]  
|}
|}


=== OSX, Linux, Unix ===
=== Mac OS, Linux, Unix ===
For OSX, Linux and Unix platform, you need to compile the binary from source.  
The commercial release include prebuild binary for Mac OS. For Linux and Unix platform, you need to compile the binary from source.  


{| style="text-align:center" border="1px" cellspacing="0" cellpadding="5"
{| style="text-align:center" border="1px" cellspacing="0" cellpadding="5"
!Name || Emgu CV (Open Source) ||  Emgu CV for OSX, Linux Unix([[Licensing:#Commercial_License|Commercial License]]) || Emgu CV for Unity
!Name || Emgu CV (Open Source) ||  Emgu CV for MacOS, Linux & Unix([[Licensing:#Commercial_License|Commercial License]])  
|-  
|-  
! Development Tools || Xamarin Studio or MonoDevelop || Xamarin Studio or MonoDevelop || Unity 3D Pro v5.1
! Development Tools || Visual Studio Code, JetBrains Rider || Visual Studio Code, JetBrains Rider
|-  
|-  
! OSX || <math>\checkmark</math> || <math>\checkmark</math> || x86 & x64 (Editor & Standalone)
! MacOS || <math>\checkmark</math> || <math>\checkmark</math>  
|-  
|-  
! Linux, Unix || <math>\checkmark</math> || <math>\checkmark</math> || X
! Linux, Unix || <math>\checkmark</math> || <math>\checkmark</math>  
|-  
|-  
! CUDA GPU  Processing || <math>\checkmark</math> || <math>\checkmark</math>  || X
! CUDA GPU  Processing || X || X  
|-  
|-  
! OpenCL (GPU&CPU) || <math>\checkmark</math> || <math>\checkmark</math>  || <math>\checkmark</math>
! OpenCL (GPU&CPU) || <math>\checkmark</math> || <math>\checkmark</math>  
|-
|-
! [http://code.google.com/p/tesseract-ocr/ Tesseract OCR] || <math>\checkmark</math> || <math>\checkmark</math>  || <math>\checkmark</math>
! [http://code.google.com/p/tesseract-ocr/ Tesseract OCR] || <math>\checkmark</math> || <math>\checkmark</math>
|-  
|-  
! [[Tutorial#Error_Handling | Exception Handling]] || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math>
! [[Tutorial#Error_Handling | Exception Handling]] || <math>\checkmark</math> || <math>\checkmark</math>
|-
! Emgu.CV.UI || <math>\checkmark</math> || <math>\checkmark</math>  || X
|-
|-
![[Licensing: | License]] || [[Licensing:#Open_Source_License| GPL]] || [[Licensing:#Commercial_License| Commercial License]] || [[Licensing:#Commercial_License| Commercial License]]
![[Licensing: | License]] || [[Licensing:#Open_Source_License| GPL]] || [[Licensing:#Commercial_License| Commercial License]]
|}
|}


== Advantage of [[Emgu CV]] ==
== Advantage of [[Emgu CV]] ==
=== Cross Platform ===
=== Cross Platform ===
[[Emgu CV]] is written entirely in C#. The benefit is that it can be [[Compiling_with_Monodevelop|compiled in Mono]] and therefore is able to run on any platform Mono supports, including iOS, Android, Windows Phone, Mac OS X and Linux. A lot of efforts has been spent to have a pure C# implementation since the headers have to be ported, compared with managed C++ implementation where header files can simply be included. But it is well worth it if you see [[Compiling_with_Monodevelop|Emgu CV running on Fedora 10]]! Plus it always gives you the comfort knowing that your code is cross-platform.
[[Emgu CV]] is written entirely in C#. It can be run on any platform .net supports, including iOS, Android, Mac OS, Linux and windows. A lot of efforts has been spent to have a pure C# implementation since the headers have to be ported, compared with managed C++ implementation where header files can simply be included. But it is well worth it if you see [[Compiling_with_Monodevelop|Emgu CV running on Fedora 10]]! Plus it always gives you the comfort knowing that your code is cross-platform.


=== Cross Language and comes with example code===
=== Cross Language and comes with example code===
[[Emgu CV]] can be used from several different languages, including C#, VB.NET, C++ and IronPython. On this wiki, we provide [[Tutorial#Examples|examples]] for all those languages, which are available from the [[Tutorial#Examples|Examples section on Tutorial page]]. Our [http://www.emgu.com/forum Discussion Forum] is also available if you have any questions related to your favourite programming language.
[[Emgu CV]] can be used from several different languages, including C#, VB.NET, C++ and IronPython. On this wiki, we provide [[Tutorial#Examples|examples]] for all those languages, which are available from the [[Tutorial#Examples|Examples section on Tutorial page]]. Our [https://github.com/emgucv/emgucv/discussions Discussion Forum] is also available if you have any questions related to your favourite programming language.


=== Other Advantages ===
=== Other Advantages ===
Line 127: Line 108:
* The choice to either use the [[Tutorial#Working_with_images | Image class]] or [[Tutorial#Function_Mapping_-_Emgu.CV.CvInvoke | direct invoke functions]] from [[OpenCV]]
* The choice to either use the [[Tutorial#Working_with_images | Image class]] or [[Tutorial#Function_Mapping_-_Emgu.CV.CvInvoke | direct invoke functions]] from [[OpenCV]]
* [[Working_with_Images#Generic_Operation | Generic operations ]] on image pixels
* [[Working_with_Images#Generic_Operation | Generic operations ]] on image pixels
== Architecture Overview ==
[[Emgu CV]] has two layers of wrapper as shown below
*The basic layer ('''''layer 1''''') contains [[Tutorial#Function_Mapping_-_Emgu.CV.CvInvoke | function]], [[Tutorial#Structure_Mapping_-_Emgu.CV.Mxxx | structure]] and [[Tutorial#Enumeration_Mapping_-_Emgu.CV.CvEnum | enumeration]] mappings which directly reflect those in [[OpenCV]].
*The second layer ('''''layer 2''''') contains classes that mix in [[Main_Page#Advantage_of_Emgu_CV | advantanges]] from the .NET world.
[[Image:EmguCVArchitecture.png ]]

Latest revision as of 12:49, 29 July 2025

Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages. The wrapper can be compiled by Visual Studio and Unity, it can run on Windows, Linux, Mac OS, iOS and Android.

Latest News

Platform Features

Windows

Name Emgu CV (Open Source) Emgu CV for Windows (Commercial Optimized)
Development tools Visual Studio 2019 and up Visual Studio 2019 and up Visual Studio 2019 and up
Platform Windows Windows UWP / Windows 8.1 Store app
Supported CPU Architecture i386, x86_64, arm64 i386, x86_64, arm64 i386, x86_64
CUDA GPU Processing x86_64 x86_64 X
OpenCL (GPU&CPU) X
Tesseract OCR
code dispatch X X
Exception Handling
Debugger Visualizer X
Emgu.CV.UI X
License GPL Commercial License
  • Windows UWP version is included in the Windows Commercial release
  • Windows Phone is no longer supported

Mobile Devices

Name Emgu CV for iOS Emgu CV for Android
Requirement Visual Studio Code for Mac / build from commandline Visual Studio 2022 for Windows
Platform iOS (iPhone, IPad) Android
Supported Device armv7, armv7a, arm64 armeabi, armeabi-v7a, arm64-v8a, x86_64
Supported Simulator x86_64, arm64-v8a armeabi, armeabi-v7a, arm64-v8a, x86_64
CUDA GPU Processing X X
OpenCL 1.2 (GPU&CPU) X (on supported devices)
Tesseract OCR
Exception Handling
License Commercial License Commercial License

Mac OS, Linux, Unix

The commercial release include prebuild binary for Mac OS. For Linux and Unix platform, you need to compile the binary from source.

Name Emgu CV (Open Source) Emgu CV for MacOS, Linux & Unix(Commercial License)
Development Tools Visual Studio Code, JetBrains Rider Visual Studio Code, JetBrains Rider
MacOS
Linux, Unix
CUDA GPU Processing X X
OpenCL (GPU&CPU)
Tesseract OCR
Exception Handling
License GPL Commercial License

Advantage of Emgu CV

Cross Platform

Emgu CV is written entirely in C#. It can be run on any platform .net supports, including iOS, Android, Mac OS, Linux and windows. A lot of efforts has been spent to have a pure C# implementation since the headers have to be ported, compared with managed C++ implementation where header files can simply be included. But it is well worth it if you see Emgu CV running on Fedora 10! Plus it always gives you the comfort knowing that your code is cross-platform.

Cross Language and comes with example code

Emgu CV can be used from several different languages, including C#, VB.NET, C++ and IronPython. On this wiki, we provide examples for all those languages, which are available from the Examples section on Tutorial page. Our Discussion Forum is also available if you have any questions related to your favourite programming language.

Other Advantages