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From Emgu CV: OpenCV in .NET (C#, VB, C++ and more)
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=== OSX, Linux, Unix ===
 
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!Name || Emgu CV (Open Source) ||  Emgu CV for OSX, Linux Unix([[Licensing:#Commercial_License|Commercial License]])  
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!Name || Emgu CV (Open Source) ||  Emgu CV for OSX, Linux Unix([[Licensing:#Commercial_License|Commercial License]]) || Emgu CV for Unity (Coming soon)
 
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! CUDA GPU  Processing || <math>\checkmark</math> (if compile from source) || <math>\checkmark</math> (if compile from source)
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! Development Tools || Xamarin Studio or MonoDevelop || Xamarin Studio or MonoDevelop || Unity 3D 4.x and up
 
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! OpenCL (GPU&CPU) || <math>\checkmark</math> || <math>\checkmark</math>  
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! OSX || <math>\checkmark</math> || <math>\checkmark</math> || x86 & x64 (Editor & Standalone)
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! Linux, Unix || <math>\checkmark</math> || <math>\checkmark</math> || X
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! CUDA GPU  Processing || <math>\checkmark</math> (if compile from source) || <math>\checkmark</math> (if compile from source)  || X
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! OpenCL (GPU&CPU) || <math>\checkmark</math> || <math>\checkmark</math>  || <math>\checkmark</math>
 
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! [http://code.google.com/p/tesseract-ocr/ Tesseract OCR] || <math>\checkmark</math> || <math>\checkmark</math>  
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! [http://code.google.com/p/tesseract-ocr/ Tesseract OCR] || <math>\checkmark</math> || <math>\checkmark</math>  || <math>\checkmark</math>
 
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! [[Tutorial#Error_Handling | Exception Handling]] || <math>\checkmark</math> || <math>\checkmark</math>  
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! [[Tutorial#Error_Handling | Exception Handling]] || <math>\checkmark</math> || <math>\checkmark</math> || X
 
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! Emgu.CV.UI || <math>\checkmark</math> || <math>\checkmark</math>  
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! Emgu.CV.UI || <math>\checkmark</math> || <math>\checkmark</math> || X
 
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![[Licensing: | License]] || [[Licensing:#Open_Source_License| GPL]] || [[Licensing:#Commercial_License| Commercial License]]
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![[Licensing: | License]] || [[Licensing:#Open_Source_License| GPL]] || [[Licensing:#Commercial_License| Commercial License]] || [[Licensing:#Commercial_License| Commercial License]]
 
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Revision as of 22:41, 10 November 2014

Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages such as C#, VB, VC++, IronPython etc. The wrapper can be compiled in Mono and run on Windows, Linux, Mac OS X, iPhone, iPad and Android devices.

Latest News

Supported Features

Windows

Name Emgu CV (Open Source) Emgu CV for Windows (Commercial Optimized) Emgu CV for Unity (Coming Soon)
Development tools Visual Studio 2010 and up Visual Studio 2010 and up Visual Studio 2012 and up Unity 4.x and up
Platform Windows Windows Windows 8 (8.1) Store app * Windows Desktop Standalone
Supported CPU Architecture i386, x64 i386, x64 i386, x64 i386 (Editor & Standalone), x64 (Standalone)
CUDA GPU Processing \checkmark \checkmark X X
OpenCL (GPU&CPU) \checkmark \checkmark X \checkmark
Tesseract OCR \checkmark \checkmark X \checkmark
Compiled with Intel C++ Compiler,TBB & IPP X \checkmark X X
Exception Handling \checkmark \checkmark \checkmark X
Debugger Visualizer \checkmark \checkmark X X
Emgu.CV.UI \checkmark \checkmark X X
License GPL Commercial License Commercial License
  • Windows 8 Store App version is included in the Windows Commercial release
  • Windows RT is currently NOT supported

Mobile Devices

Name Emgu CV for Xamarin iOS Bussiness Version+ Emgu CV for Xamarin Android Bussiness Version+ Emgu CV for Unity (Coming Soon)
Requirement Xamarin iOS Bussiness Version+ Xamarin Android Bussiness Version+ Unity 3D 4.x and up
Platform iOS (iPhone, IPad, IPod Touch) Android iOS (iPhone, IPad, IPod Touch) Android
Supported Device armv7, armv7a, arm64 armeabi, armeabi-v7a, x86 armv7, armv7a, arm64 armeabi, armeabi-v7a, x86
Supported Simulator i386, x64 armeabi, armeabi-v7a, x86 i386, x64 armeabi, armeabi-v7a, x86
CUDA GPU Processing X X X X
OpenCL (GPU&CPU) X \checkmark (on supported devices) X \checkmark (on supported devices)
Tesseract OCR \checkmark \checkmark \checkmark \checkmark
Exception Handling \checkmark \checkmark X X
License Commercial License Commercial License Commercial License

OSX, Linux, Unix

Name Emgu CV (Open Source) Emgu CV for OSX, Linux Unix(Commercial License) Emgu CV for Unity (Coming soon)
Development Tools Xamarin Studio or MonoDevelop Xamarin Studio or MonoDevelop Unity 3D 4.x and up
OSX \checkmark \checkmark x86 & x64 (Editor & Standalone)
Linux, Unix \checkmark \checkmark X
CUDA GPU Processing \checkmark (if compile from source) \checkmark (if compile from source) X
OpenCL (GPU&CPU) \checkmark \checkmark \checkmark
Tesseract OCR \checkmark \checkmark \checkmark
Exception Handling \checkmark \checkmark X
Emgu.CV.UI \checkmark \checkmark X
License GPL Commercial License Commercial License

Advantage of Emgu CV

Cross Platform

Emgu CV is written entirely in C#. The benefit is that it can be compiled in Mono and therefore is able to run on any platform Mono supports, including Linux, Mac OS X, iOS and Android. A lot of efforts has been spend to have a pure C# implementation since the headers have to be ported, compared with managed C++ implementation where header files can simply be included. But it is well worth it if you see Emgu CV running on Fedora 10! Plus it always gives you the comfort knowing that your code is cross-platform.

Cross Language and comes with example code

Emgu CV can be used from several different languages, including C#, VB.NET, C++ and IronPython. On this wiki, we provide examples for all those languages, which are available from the Examples section on Tutorial page. Our Discussion Forum is also available if you have any questions related to your favourite programming language.

Other Advantages

Architecture Overview

Emgu CV has two layers of wrapper as shown below

EmguCVArchitecture.png