Difference between revisions of "Main Page"

From Emgu CV: OpenCV in .NET (C#, VB, C++ and more)
Jump to: navigation, search
m
(Latest News)
 
(36 intermediate revisions by the same user not shown)
Line 2: Line 2:
  
 
== Latest News ==
 
== Latest News ==
* 2015-01-17 Added 64bit iOS support (through Xamarin iOS unified SDK). The iOS packages (2.4.10-unified & 3.0.0-beta-unified) are available for download for Emgu CV iOS commercial license owners.
+
* 2017-11-04 [[Version_History#Emgu.CV-3.3.0|Emgu.CV-3.3.0]] release is available in [[Sourceforge-url | sourceforge]]. For Mac OS, only '''[https://www.visualstudio.com/vs/visual-studio-mac/ Visual Studio for Mac]''' is supported, we have dropped support for Xamarin Studio. See [[Version_History#Emgu.CV-3.3.0|change log and known issues]].
* 2014-12-06 [[Version_History#Emgu.CV-3.0.0-aplha|Emgu.CV-3.0.0-alpha]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History#Emgu.CV-3.0.0-alpha|change log and known issues]].  
+
* 2017-05-08 [[Version_History#Emgu.CV-3.2.0|Emgu.CV-3.2.0]] release is available in [[Sourceforge-url | sourceforge]]. Our '''Emgu CV for Mac OS''' commercial release now includes pre-compiled binary & demo for Xamarin.Mac and Xamarin.Forms for Mac. It is compatible with Xamarin Studio and '''[https://www.visualstudio.com/vs/visual-studio-mac/ Visual Studio for Mac]'''. See [[Version_History#Emgu.CV-3.2.0|change log and known issues]].
* 2014-12-06 [[Version_History#Emgu.CV-2.4.10|Emgu.CV-2.4.10]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History#Emgu.CV-2.4.10|change log and known issues]].
+
* 2017-03-06 We had a few inquiries asking if the 3.1.0-r16.12 UWP / Windows Phone release can be run on '''XBox One'''. The answer is '''YES''', our demo program can run on an XBox One under Dev Mode!
 +
* 2017-01-08 The [[GIT | git repository]] has been moved from Sourceforge to [https://github.com/emgucv GitHub ]. We will use [https://github.com/emgucv/emgucv/issues Github for bug tracking] in the future. Due to the overwhelming amount of Spam on the Discussion forum, if you are a new user making a first post, you will need to wait for our approval before it can appear on the forum. Sorry for the inconvenience.
 +
* 2016-12-17 [[Version_History#Emgu.CV-3.1.0-r16.12|Emgu.CV-3.1.0-r16.12]] release is available in [[Sourceforge-url | sourceforge]]. This version added '''UWP support''' for Windows Phone commercial license. See [[Version_History#Emgu.CV-3.1.0-r16.12|change log and known issues]].
 +
* 2016-05-01 [[Version_History#Emgu.CV-3.1.0|Emgu.CV-3.1.0]] for Xamarin is now also available to be purchased in [https://components.xamarin.com/view/emgucv-v3 Xamarin Component Store]. Demo version that supports Android x86 and iOS simulator can be downloaded for free.
 +
* 2016-02-06 [[Version_History#Emgu.CV-3.1.0|Emgu.CV-3.1.0]] final release is available in [[Sourceforge-url | sourceforge]]. This version added '''64 bit Android (x86_64, arm64_v8) support''' for Xamarin. See [[Version_History#Emgu.CV-3.1.0|change log and known issues]].
 +
* 2015-07-12 [[Version_History#Emgu.CV-3.0.0|Emgu.CV-3.0.0]] final release is available in [[Sourceforge-url | sourceforge]]. This is the first stable release based on Open CV 3.0 final. See [[Version_History#Emgu.CV-3.0.0|change log and known issues]].
 +
* 2015-05-17 [[Version_History#Emgu.CV-3.0.0-rc1|Emgu.CV-3.0.0-rc1]] is available in [[Sourceforge-url | sourceforge]]. This version adds support for '''Windows Phone''' (8.1 is required) and '''Unity 5.0'''. See [[Version_History#Emgu.CV-3.0.0-rc1|change log and known issues]].
 +
* 2015-03-08 Added support for '''[http://www.raspberrypi.org/raspberry-pi-2-on-sale/ Raspberry Pi 2]'''. Build instruction is available [[Download_And_Installation#Linux | here]]. Happy hacking with this credit card size quad-core computer for only $35 !!!
 +
* 2015-01-17 Added '''64bit iOS support''' (through Xamarin iOS unified SDK). The iOS packages (2.4.10-unified & 3.0.0-beta-unified) are available for download for Emgu CV iOS commercial license owners.
 +
* 2014-12-06 [[Version_History#Emgu.CV-3.0.0-aplha|Emgu.CV-3.0.0-alpha]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History#Emgu.CV-3.0.0-alpha|change log and known issues]].  
 +
* 2014-12-06 [[Version_History_2.x#Emgu.CV-2.4.10|Emgu.CV-2.4.10]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_2.x#Emgu.CV-2.4.10|change log and known issues]].
 
* 2013-08-31 Added support to '''Windows 8 Store App''' (x86, x64) as part of Windows commercial release. Android version is now stable for commercial release.  
 
* 2013-08-31 Added support to '''Windows 8 Store App''' (x86, x64) as part of Windows commercial release. Android version is now stable for commercial release.  
* 2012-09-16 [[Version_History#Emgu.CV-2.4.2|Emgu.CV-2.4.2]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History#Emgu.CV-2.4.2|change log and known issues]].  
+
* 2012-09-16 [[Version_History_2.x#Emgu.CV-2.4.2|Emgu.CV-2.4.2]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_2.x#Emgu.CV-2.4.2|change log and known issues]].  
* 2012-05-26 [[Version_History#Emgu.CV-2.4.0|Emgu.CV-2.4.0]] is available in [[Sourceforge-url | sourceforge]]. '''This version adds support for [[Emgu CV for iOS | iOS]] and [[Emgu CV for Android| Android]]'''. See [[Version_History#Emgu.CV-2.4.0|change log and known issues]].  
+
* 2012-05-26 [[Version_History_2.x#Emgu.CV-2.4.0|Emgu.CV-2.4.0]] is available in [[Sourceforge-url | sourceforge]]. '''This version adds support for [[Emgu CV for iOS | iOS]] and [[Emgu CV for Android| Android]]'''. See [[Version_History_2.x#Emgu.CV-2.4.0|change log and known issues]].  
* 2011-08-20 [[Version_History#Emgu.CV-2.3.0|Emgu.CV-2.3.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History#Emgu.CV-2.3.0|change log and known issues]].
+
* 2011-08-20 [[Version_History_2.x#Emgu.CV-2.3.0|Emgu.CV-2.3.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_2.x#Emgu.CV-2.3.0|change log and known issues]].
* 2011-02-05 [[Version_History#Emgu.CV-2.2.1|Emgu.CV-2.2.1.1150]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History#Emgu.CV-2.2.1|change log and known issues]].
+
* 2011-02-05 [[Version_History_2.x#Emgu.CV-2.2.1|Emgu.CV-2.2.1.1150]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_2.x#Emgu.CV-2.2.1|change log and known issues]].
* 2010-12-15 [[Version_History#Emgu.CV-2.2.0.0|Emgu.CV-2.2.0.1010]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History#Emgu.CV-2.2.0.0|change log and known issues]].
+
* 2010-12-15 [[Version_History_2.x#Emgu.CV-2.2.0.0|Emgu.CV-2.2.0.1010]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_2.x#Emgu.CV-2.2.0.0|change log and known issues]].
* 2010-04-06 [[Version_History#Emgu.CV-2.1.0.0|Emgu.CV-2.1.0.0]] is available in [[Sourceforge-url | sourceforge]]. It is released on the same day as OpenCV 2.1! In this release we have keep up our cross platform promise and release binaries for 64-bit windows, as well as 32 & 64 bit debian package for Unbuntu and 32 bit rpm package for Fedora 12! See [[Version_History#Emgu.CV-2.1.0.0|change log and known issues]].
+
* 2010-04-06 [[Version_History_2.x#Emgu.CV-2.1.0.0|Emgu.CV-2.1.0.0]] is available in [[Sourceforge-url | sourceforge]]. It is released on the same day as OpenCV 2.1! In this release we have keep up our cross platform promise and release binaries for 64-bit windows, as well as 32 & 64 bit debian package for Unbuntu and 32 bit rpm package for Fedora 12! See [[Version_History_2.x#Emgu.CV-2.1.0.0|change log and known issues]].
  
* 2009-10-25 [[Version_History#Emgu.CV-2.0.1.0|Emgu.CV-2.0.1.0]] is available in [[Sourceforge-url | sourceforge]]. Welcome to the first .NET wrapper that is compatible with OpenCV 2.0! See [[Version_History#Emgu.CV-2.0.1.0|change log and known issues]].
+
* 2009-10-25 [[Version_History_2.x#Emgu.CV-2.0.1.0|Emgu.CV-2.0.1.0]] is available in [[Sourceforge-url | sourceforge]]. Welcome to the first .NET wrapper that is compatible with OpenCV 2.0! See [[Version_History_2.x#Emgu.CV-2.0.1.0|change log and known issues]].
  
* 2009-07-12 [[Version_History#Emgu.CV-2.0.0.0_Alpha|Emgu.CV-2.0.0.0 Alpha]] is available in [[Sourceforge-url | sourceforge]]. This version is built with OpenCV SVN 1918 and is not recommend for production environment. See  [[Version_History#Emgu.CV-2.0.0.0_Alpha|change log and known issues]].
+
* 2009-07-12 [[Version_History_2.x#Emgu.CV-2.0.0.0_Alpha|Emgu.CV-2.0.0.0 Alpha]] is available in [[Sourceforge-url | sourceforge]]. This version is built with OpenCV SVN 1918 and is not recommend for production environment. See  [[Version_History_2.x#Emgu.CV-2.0.0.0_Alpha|change log and known issues]].
  
* 2009-02-25 [[Version_History#Emgu.CV-1.5.0.0|Emgu.CV-1.5.0.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History#Emgu.CV-1.5.0.0|change log and known issues]].
+
* 2009-02-25 [[Version_History_1.x#Emgu.CV-1.5.0.0|Emgu.CV-1.5.0.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_1.x#Emgu.CV-1.5.0.0|change log and known issues]].
  
* 2008-11-24 [[Version_History#Emgu.CV-1.4.0.0|Emgu.CV-1.4.0.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History#Emgu.CV-1.4.0.0|change log and known issues]].
+
* 2008-11-24 [[Version_History_1.x#Emgu.CV-1.4.0.0|Emgu.CV-1.4.0.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_1.x#Emgu.CV-1.4.0.0|change log and known issues]].
  
* 2008-09-02 [[Version_History#Emgu.CV-1.3.0.0|Emgu.CV-1.3.0.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History#Emgu.CV-1.3.0.0|change log]].
+
* 2008-09-02 [[Version_History_1.x#Emgu.CV-1.3.0.0|Emgu.CV-1.3.0.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_1.x#Emgu.CV-1.3.0.0|change log]].
  
* 2008-05-24 [[Version_History#Emgu.CV-1.2.2.0|Emgu.CV-1.2.2.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History#Emgu.CV-1.2.2.0|change log]].
+
* 2008-05-24 [[Version_History_1.x#Emgu.CV-1.2.2.0|Emgu.CV-1.2.2.0]] is available in [[Sourceforge-url | sourceforge]]. See [[Version_History_1.x#Emgu.CV-1.2.2.0|change log]].
  
 
* 2008-05-10 [http://www.emgu.com/forum Emgu CV Discussion Forum] is available at http://www.emgu.com/forum
 
* 2008-05-10 [http://www.emgu.com/forum Emgu CV Discussion Forum] is available at http://www.emgu.com/forum
Line 31: Line 41:
 
=== Windows ===
 
=== Windows ===
 
{| style="text-align:center" border="1px" cellspacing="0" cellpadding="5"
 
{| style="text-align:center" border="1px" cellspacing="0" cellpadding="5"
!Name || Emgu CV (Open Source) || colspan="2" | Emgu CV for Windows ([[Licensing:#Commercial_License|Commercial Optimized]]) || Emgu CV for Unity (Coming Soon)
+
!Name || Emgu CV (Open Source) || colspan="2" | Emgu CV for Windows ([[Licensing:#Commercial_License|Commercial Optimized]]) || Emgu CV for Unity
 
|-  
 
|-  
!Development tools || Visual Studio 2010 and up || Visual Studio 2010 and up || Visual Studio 2013 and up || Unity 3D 4.x Pro and up
+
!Development tools || Visual Studio 2012 and up || Visual Studio 2012 and up || Visual Studio 2013 and up || Unity 3D Pro v5.5 and up
 
|-  
 
|-  
! Platform || Windows || Windows || Windows 8.1 Store app * || Windows Desktop Standalone
+
! Platform || Windows || Windows || UWP / Windows 8.1 Store app || Windows Desktop Standalone
 
|-
 
|-
 
! Supported CPU Architecture || i386, x64 || i386, x64 || i386, x64 || i386 (Editor & Standalone), x64 (Standalone)
 
! Supported CPU Architecture || i386, x64 || i386, x64 || i386, x64 || i386 (Editor & Standalone), x64 (Standalone)
Line 43: Line 53:
 
! OpenCL (GPU&CPU) || <math>\checkmark</math> || <math>\checkmark</math> || X  || <math>\checkmark</math>  
 
! OpenCL (GPU&CPU) || <math>\checkmark</math> || <math>\checkmark</math> || X  || <math>\checkmark</math>  
 
|-
 
|-
! [http://code.google.com/p/tesseract-ocr/ Tesseract OCR] || <math>\checkmark</math> || <math>\checkmark</math> || X || <math>\checkmark</math>  
+
! [https://github.com/tesseract-ocr Tesseract OCR] || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math>  
 
|-  
 
|-  
 
! Compiled with [http://software.intel.com/en-us/articles/intel-parallel-studio-xe/ Intel C++ Compiler],[http://threadingbuildingblocks.org/ TBB] & IPP  || X || <math>\checkmark</math> || X || X
 
! Compiled with [http://software.intel.com/en-us/articles/intel-parallel-studio-xe/ Intel C++ Compiler],[http://threadingbuildingblocks.org/ TBB] & IPP  || X || <math>\checkmark</math> || X || X
 
|-  
 
|-  
! [[Tutorial#Error_Handling | Exception Handling]] || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || X
+
! [[Tutorial#Error_Handling | Exception Handling]] || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math>
 
|-
 
|-
 
! [[Debugger Visualizer]] || <math>\checkmark</math> || <math>\checkmark</math> || X || X
 
! [[Debugger Visualizer]] || <math>\checkmark</math> || <math>\checkmark</math> || X || X
Line 61: Line 71:
 
=== Mobile Devices ===
 
=== Mobile Devices ===
 
{| style="text-align:center" border="1px" cellspacing="0" cellpadding="5"
 
{| style="text-align:center" border="1px" cellspacing="0" cellpadding="5"
!Name || [[Emgu CV for iOS| Emgu CV for Xamarin iOS Bussiness Version+]] || [[Emgu CV for Android| Emgu CV for Xamarin Android Bussiness Version+]] || [[Emgu CV for Windows Phone| Emgu CV for Windows Phone (Coming soon)]] || colspan="3" | Emgu CV for Unity (Coming Soon)
+
!Name || [[Emgu CV for iOS| Emgu CV for Xamarin iOS]] || [[Emgu CV for Android| Emgu CV for Xamarin Android]] || [[Emgu CV for Windows Phone| Emgu CV for UWP and Windows Phone]] || colspan="4" | Emgu CV for Unity
 
|-  
 
|-  
! Requirement || Xamarin iOS Bussiness Version+ || Xamarin Android Bussiness Version+ || Visual Studio 2013 and Windows Phone 8.1 || colspan="3" |Unity 3D 4.x Free and up
+
! Requirement || Xamarin Studio Community+ or Visual Studio for Mac is required, optional Visual Studio 2015 Community+ || Visual Studio 2015 Community+ or Xamarin Studio Community+ or Visual Studio for Mac || Visual Studio 2013+ || colspan="4" |Unity 3D v5 Pro / Free version
 
|-  
 
|-  
! Platform || iOS (iPhone, IPad, IPod Touch) || Android || Windows Phone 8.1 || iOS (iPhone, IPad, IPod Touch) || Android || Windows Phone 8.1
+
! Platform || iOS (iPhone, IPad, IPod Touch) || Android || UWP and Windows Phone 8.1 || iOS (iPhone, IPad, IPod Touch) || Android || Windows Phone 8.1 || Windows UWP
 
|-
 
|-
! Supported Device || armv7, armv7a, arm64 || armeabi, armeabi-v7a, x86 || arm || armv7, armv7a || armeabi, armeabi-v7a, x86 || arm
+
! Supported Device || armv7, armv7a, arm64 || armeabi, armeabi-v7a, arm64-v8a, x86, x86_64 || arm, x86, x64 || armv7, armv7a, arm64 || armeabi-v7a, x86 || arm || arm, x86, x86_64
 
|-
 
|-
! Supported Simulator || i386, x64 || armeabi, armeabi-v7a, x86 || x86 || i386 || armeabi, armeabi-v7a, x86 || x86
+
! Supported Simulator || i386, x64 || armeabi, armeabi-v7a, arm64-v8a, x86, x86_64 || x86 || i386 || armeabi-v7a, x86 || x86 || x86, x86_64
 
|-  
 
|-  
! CUDA GPU  Processing || X || X || X || X || X || X
+
! CUDA GPU  Processing || X || X || X || X || X || X || X
 
|-  
 
|-  
! OpenCL (GPU&CPU) || X || <math>\checkmark</math> ([http://arrayfire.com/opencl-on-mobile-devices/ on supported devices]) || X || X || <math>\checkmark</math> ([http://arrayfire.com/opencl-on-mobile-devices/ on supported devices]) || X
+
! OpenCL 1.2 (GPU&CPU) || X || <math>\checkmark</math> ([http://arrayfire.com/opencl-on-mobile-devices/ on supported devices]) || X || X || <math>\checkmark</math> ([http://arrayfire.com/opencl-on-mobile-devices/ on supported devices]) || X || X
 
|-
 
|-
! [http://code.google.com/p/tesseract-ocr/ Tesseract OCR] || <math>\checkmark</math> || <math>\checkmark</math> || X || <math>\checkmark</math> || <math>\checkmark</math> || X
+
! [http://code.google.com/p/tesseract-ocr/ Tesseract OCR] || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math>
 
|-  
 
|-  
! [[Tutorial#Error_Handling | Exception Handling]] || <math>\checkmark</math> || <math>\checkmark</math> || X || X || X || X
+
! [[Tutorial#Error_Handling | Exception Handling]] || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math> || <math>\checkmark</math>
 
|-
 
|-
![[Licensing: | License]] || [[Licensing:#Commercial_License| Commercial License]] || [[Licensing:#Commercial_License| Commercial License]] || [[Licensing:#Commercial_License| Commercial License]] ||  colspan="3" |[[Licensing:#Commercial_License| Commercial License]]  
+
![[Licensing: | License]] || [[Licensing:#Commercial_License| Commercial License]] || [[Licensing:#Commercial_License| Commercial License]] || [[Licensing:#Commercial_License| Commercial License]] ||  colspan="4" |[[Licensing:#Commercial_License| Commercial License]]  
 
|}
 
|}
  
 
=== OSX, Linux, Unix ===
 
=== OSX, Linux, Unix ===
 +
The commercial release include prebuild binary for OSX. For Linux and Unix platform, you need to compile the binary from source.
 +
 
{| style="text-align:center" border="1px" cellspacing="0" cellpadding="5"
 
{| style="text-align:center" border="1px" cellspacing="0" cellpadding="5"
!Name || Emgu CV (Open Source) ||  Emgu CV for OSX, Linux Unix([[Licensing:#Commercial_License|Commercial License]]) || Emgu CV for Unity (Coming soon)
+
!Name || Emgu CV (Open Source) ||  Emgu CV for OSX, Linux Unix([[Licensing:#Commercial_License|Commercial License]]) || Emgu CV for Unity
 
|-  
 
|-  
! Development Tools || Xamarin Studio or MonoDevelop || Xamarin Studio or MonoDevelop || Unity 3D 4.x Pro and up
+
! Development Tools || Xamarin Studio or MonoDevelop || Visual Studio for Mac or Xamarin Studio || Unity 3D Pro v5.1
 
|-  
 
|-  
 
! OSX || <math>\checkmark</math> || <math>\checkmark</math> || x86 & x64 (Editor & Standalone)
 
! OSX || <math>\checkmark</math> || <math>\checkmark</math> || x86 & x64 (Editor & Standalone)
Line 92: Line 104:
 
! Linux, Unix || <math>\checkmark</math> || <math>\checkmark</math> || X
 
! Linux, Unix || <math>\checkmark</math> || <math>\checkmark</math> || X
 
|-  
 
|-  
! CUDA GPU  Processing || <math>\checkmark</math> (if compile from source) || <math>\checkmark</math> (if compile from source) || X
+
! CUDA GPU  Processing || X || X || X
 
|-  
 
|-  
 
! OpenCL (GPU&CPU) || <math>\checkmark</math> || <math>\checkmark</math>  || <math>\checkmark</math>
 
! OpenCL (GPU&CPU) || <math>\checkmark</math> || <math>\checkmark</math>  || <math>\checkmark</math>
Line 98: Line 110:
 
! [http://code.google.com/p/tesseract-ocr/ Tesseract OCR] || <math>\checkmark</math> || <math>\checkmark</math>  || <math>\checkmark</math>
 
! [http://code.google.com/p/tesseract-ocr/ Tesseract OCR] || <math>\checkmark</math> || <math>\checkmark</math>  || <math>\checkmark</math>
 
|-  
 
|-  
! [[Tutorial#Error_Handling | Exception Handling]] || <math>\checkmark</math> || <math>\checkmark</math>  || X
+
! [[Tutorial#Error_Handling | Exception Handling]] || <math>\checkmark</math> || <math>\checkmark</math>  || <math>\checkmark</math>
|-
 
! Emgu.CV.UI || <math>\checkmark</math> || <math>\checkmark</math>  || X
 
 
|-
 
|-
 
![[Licensing: | License]] || [[Licensing:#Open_Source_License| GPL]] || [[Licensing:#Commercial_License| Commercial License]] || [[Licensing:#Commercial_License| Commercial License]]
 
![[Licensing: | License]] || [[Licensing:#Open_Source_License| GPL]] || [[Licensing:#Commercial_License| Commercial License]] || [[Licensing:#Commercial_License| Commercial License]]

Latest revision as of 21:34, 4 November 2017

Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library. Allowing OpenCV functions to be called from .NET compatible languages such as C#, VB, VC++, IronPython etc. The wrapper can be compiled by Visual Studio, Xamarin Studio and Unity, it can run on Windows, Linux, Mac OS X, iOS, Android and Windows Phone.

Latest News

Platform Features

Windows

Name Emgu CV (Open Source) Emgu CV for Windows (Commercial Optimized) Emgu CV for Unity
Development tools Visual Studio 2012 and up Visual Studio 2012 and up Visual Studio 2013 and up Unity 3D Pro v5.5 and up
Platform Windows Windows UWP / Windows 8.1 Store app Windows Desktop Standalone
Supported CPU Architecture i386, x64 i386, x64 i386, x64 i386 (Editor & Standalone), x64 (Standalone)
CUDA GPU Processing \checkmark \checkmark X X
OpenCL (GPU&CPU) \checkmark \checkmark X \checkmark
Tesseract OCR \checkmark \checkmark \checkmark \checkmark
Compiled with Intel C++ Compiler,TBB & IPP X \checkmark X X
Exception Handling \checkmark \checkmark \checkmark \checkmark
Debugger Visualizer \checkmark \checkmark X X
Emgu.CV.UI \checkmark \checkmark X X
License GPL Commercial License Commercial License
  • Windows 8.1 Store App version is included in the Windows Commercial release
  • Windows RT is currently NOT supported

Mobile Devices

Name Emgu CV for Xamarin iOS Emgu CV for Xamarin Android Emgu CV for UWP and Windows Phone Emgu CV for Unity
Requirement Xamarin Studio Community+ or Visual Studio for Mac is required, optional Visual Studio 2015 Community+ Visual Studio 2015 Community+ or Xamarin Studio Community+ or Visual Studio for Mac Visual Studio 2013+ Unity 3D v5 Pro / Free version
Platform iOS (iPhone, IPad, IPod Touch) Android UWP and Windows Phone 8.1 iOS (iPhone, IPad, IPod Touch) Android Windows Phone 8.1 Windows UWP
Supported Device armv7, armv7a, arm64 armeabi, armeabi-v7a, arm64-v8a, x86, x86_64 arm, x86, x64 armv7, armv7a, arm64 armeabi-v7a, x86 arm arm, x86, x86_64
Supported Simulator i386, x64 armeabi, armeabi-v7a, arm64-v8a, x86, x86_64 x86 i386 armeabi-v7a, x86 x86 x86, x86_64
CUDA GPU Processing X X X X X X X
OpenCL 1.2 (GPU&CPU) X \checkmark (on supported devices) X X \checkmark (on supported devices) X X
Tesseract OCR \checkmark \checkmark \checkmark \checkmark \checkmark \checkmark \checkmark
Exception Handling \checkmark \checkmark \checkmark \checkmark \checkmark \checkmark \checkmark
License Commercial License Commercial License Commercial License Commercial License

OSX, Linux, Unix

The commercial release include prebuild binary for OSX. For Linux and Unix platform, you need to compile the binary from source.

Name Emgu CV (Open Source) Emgu CV for OSX, Linux Unix(Commercial License) Emgu CV for Unity
Development Tools Xamarin Studio or MonoDevelop Visual Studio for Mac or Xamarin Studio Unity 3D Pro v5.1
OSX \checkmark \checkmark x86 & x64 (Editor & Standalone)
Linux, Unix \checkmark \checkmark X
CUDA GPU Processing X X X
OpenCL (GPU&CPU) \checkmark \checkmark \checkmark
Tesseract OCR \checkmark \checkmark \checkmark
Exception Handling \checkmark \checkmark \checkmark
License GPL Commercial License Commercial License

Advantage of Emgu CV

Cross Platform

Emgu CV is written entirely in C#. The benefit is that it can be compiled in Mono and therefore is able to run on any platform Mono supports, including iOS, Android, Windows Phone, Mac OS X and Linux. A lot of efforts has been spent to have a pure C# implementation since the headers have to be ported, compared with managed C++ implementation where header files can simply be included. But it is well worth it if you see Emgu CV running on Fedora 10! Plus it always gives you the comfort knowing that your code is cross-platform.

Cross Language and comes with example code

Emgu CV can be used from several different languages, including C#, VB.NET, C++ and IronPython. On this wiki, we provide examples for all those languages, which are available from the Examples section on Tutorial page. Our Discussion Forum is also available if you have any questions related to your favourite programming language.

Other Advantages

Architecture Overview

Emgu CV has two layers of wrapper as shown below

EmguCVArchitecture.png