Viz3d Class |
Namespace: Emgu.CV
The Viz3d type exposes the following members.
Name | Description | |
---|---|---|
![]() | Ptr |
Pointer to the unmanaged object
(Inherited from UnmanagedObject.) |
![]() | WasStopped |
Returns whether the event loop has been stopped.
|
Name | Description | |
---|---|---|
![]() | Dispose |
The dispose function that implements IDisposable interface
(Inherited from DisposableObject.) |
![]() | DisposeObject |
Release the unmanaged memory associated with this Viz3d object
(Overrides DisposableObjectDisposeObject.) |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize |
Destructor
(Inherited from DisposableObject.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | ReleaseManagedResources |
Release the managed resources. This function will be called during the disposal of the current object.
override ride this function if you need to call the Dispose() function on any managed IDisposable object created by the current object
(Inherited from DisposableObject.) |
![]() | RemoveWidget |
Removes a widget from the window.
|
![]() | SetBackgroundMeshLab |
Set the background color
|
![]() | SetWidgetPose |
Sets pose of a widget in the window.
|
![]() | ShowWidget |
Show a widget in the window
|
![]() | Spin |
The window renders and starts the event loop.
|
![]() | SpinOnce |
Starts the event loop for a given time.
|
![]() | ToString | (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | _ptr |
A pointer to the unmanaged object
(Inherited from UnmanagedObject.) |